So I was initially instantiating a new particle system for every explosion but they weren’t auto-destroying, which surprised me. So I did some research and found a post which suggested that it was preferable to just use one particle system and move it around for each explosion. Unfortunately when I move it, it moves the other explosions along with it, so that’s not so great.
Basically should I be moving a single system around and if so, how do I keep it from erasing the previous explosion, or should I just create and destroy new particle systems every time? What’s the generally preferable way to do this?