best way to use reflection probe/s

hi all!
I’ve got this situation: i’m building a rally simulator and I need to have the reflections: what’s the best management?
I need that the reflection probes will be used to reflect the surface (like the puddles) and the car…
I’ve tried to use a probe attached to the car node to allow the car reflection, and another attached to the camera node to allow the puddles/terrain reflections…
it’s right or wrong this situation?
have you got any ideas (also for performance)?

thanks in advance

For the environment you could set up a bunch of static reflection probes around the scene. The one on the car is probably a good idea, but I’m not sure about having a second one on the camera.

Depending on your target specs, you can also look into SSRR.

thanks @AcidArrow !
I’ll try… my target is desktop pc, and now I’ll look on SSR :roll_eyes:

hello again @AcidArrow
I’ve tried to add some probes around the scene, but here is the difference:


here is with a probe attached to the camera and the reflection is right…


and this is a probe (like the scene image) located around this place of the scene, but the reflection is not like I wish have…
thanks again

That’s why you should add SSRR on top of that.

In any case, what you should do is whatever works best (has a good quality/performance ratio) in your specific scene and that can only be determined after you have a proper scene, so you can test what works best.

thanks, and have you any suggestion of what SSRR use?

Download official cinematic image effects package.

thanks @AcidArrow , and works only in deferred rendering path, right?

SSRR? I think so, yes.

thanks! i’m trying, also the deferred path, that have some strange things here…

if I enable the SSRR my scene appears gray…


any ideas @AcidArrow ?
in additive mode works better, doesn’t reflect the sky but I think to solve it

That’s… weird.

Unity version? Target platform?

@AcidArrow i’m on unity 5.4.0p1, here are my settings:


i load the track and the car dinamically but doesn’t affect this thing

I’ve made some test: in a new scene everything was fine…
so, i’ve reinstalled the effects but nothing…
at the end I found that in my project I’ve had the Deferred Reflections in builtin shaders a ‘no support’… changed into 'builtin shaders and everything were fine!