hi all!
I’ve got this situation: i’m building a rally simulator and I need to have the reflections: what’s the best management?
I need that the reflection probes will be used to reflect the surface (like the puddles) and the car…
I’ve tried to use a probe attached to the car node to allow the car reflection, and another attached to the camera node to allow the puddles/terrain reflections…
it’s right or wrong this situation?
have you got any ideas (also for performance)?
For the environment you could set up a bunch of static reflection probes around the scene. The one on the car is probably a good idea, but I’m not sure about having a second one on the camera.
Depending on your target specs, you can also look into SSRR.
In any case, what you should do is whatever works best (has a good quality/performance ratio) in your specific scene and that can only be determined after you have a proper scene, so you can test what works best.
I’ve made some test: in a new scene everything was fine…
so, i’ve reinstalled the effects but nothing…
at the end I found that in my project I’ve had the Deferred Reflections in builtin shaders a ‘no support’… changed into 'builtin shaders and everything were fine!