Best workflow for multiple platforms?

Hi there,
what is the best way to build a game for multiple platforms (iOS, tvOS and Android)?

  1. Develop the game for one platform, after it’s done duplicate it and switch the platform. If I would add some features (newer version of the game) I’ve to add this features to every duplicate.

  2. Develop the game and switch to every needed platform and build it. If I want to add some features in a newer version, I just repeat the switch for every platform.

Or in other words: Are there any disadvantages if I’m using “Switch Platform” instead of working with duplicates?

This is what I would recommend.

Ok, thank you :slight_smile:

I think your approach is not the best. I can advice to use Unity Cloud Build, just setup it for building for different platforms, and you won’t be needed to duplicate anything.