BestFit is only supported for dynamic fonts. Font 'font-name' is not dynamic.

I’ve researched briefly about this, and looks like there’s some differences between “dynamic” and custom fonts, so, as the message says, the non-dynamic is not able to be used for Best Fit.

So… is there any exit to this? Is it possible to convert a custom font to this Dynamic format? Or any other solutions for it?

Thanks,

No one? I’m having trouble googling about this. Like… what is called the “non-dynamic” font? Any bit of information helps

Anything?

Dnyamic font means that unity will generate needed font Charterers at runtime.
This only works for “normal” fonts and not custom layoutend / pre-renderd bitmap fonts.
What are you using as “custom font”.

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So “normal” fonts are something like vector-based fonts? Do you know if there’s any way to convert bitmap fonts to “normal”, or anything close to this?

Anyway, Malzbier, you helped me a lot. I’m googling out, there’s some solutions to convert a bitmap font for an outlined one. I’ve have not found no simple solution yet, but, my googling is way better now. Thanks!