I’ve researched briefly about this, and looks like there’s some differences between “dynamic” and custom fonts, so, as the message says, the non-dynamic is not able to be used for Best Fit.
So… is there any exit to this? Is it possible to convert a custom font to this Dynamic format? Or any other solutions for it?
Dnyamic font means that unity will generate needed font Charterers at runtime.
This only works for “normal” fonts and not custom layoutend / pre-renderd bitmap fonts.
What are you using as “custom font”.
So “normal” fonts are something like vector-based fonts? Do you know if there’s any way to convert bitmap fonts to “normal”, or anything close to this?
Anyway, Malzbier, you helped me a lot. I’m googling out, there’s some solutions to convert a bitmap font for an outlined one. I’ve have not found no simple solution yet, but, my googling is way better now. Thanks!