Beta 16 - "tiling" does not work on Standard Shader (Case 653950)

Case 653950

  1. What happened
  • Changing “Tiling” value in Material Inspector has no effect on material using Standard Shader
  1. How can we reproduce it using the example you attached
  • Create material using standard shader
  • Add a texture to test tiling
  • Change tiling value
  • No tiling - nothing happens

Seems to only affect standard shader. The legacy shader tiling values work fine.

1x1 tiling:

10x10 tiling: (no difference):

1 Like

I can confirm - the tiling of Standard Shader doesn’t work.

1 Like

Temporary fix

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