Case 653950
- What happened
- Changing “Tiling” value in Material Inspector has no effect on material using Standard Shader
- How can we reproduce it using the example you attached
- Create material using standard shader
- Add a texture to test tiling
- Change tiling value
- No tiling - nothing happens
Seems to only affect standard shader. The legacy shader tiling values work fine.
1x1 tiling:
10x10 tiling: (no difference):