Hey,
Following the user guide here (http://unity3d.com/profiles/unity3d/themes/unity/resources/downloads/beta/unity-5.0-user-guide.pdf) I created a very basic car-analog with four wheel colliders. The Rigidbody has a mass of 1500 and in FixedUpdate() I am setting a constant motorTorque of 10f. Without changing any of the other settings and hitting “Play” this is what it looks like:
Is this just the gizmo that’s bugged out, or is the WheelCollider actually jerking around like that?
Thanks in advance,
remoteplayfreak