[Beta 18] Wheel Collider behaviour

Hey,

Following the user guide here (http://unity3d.com/profiles/unity3d/themes/unity/resources/downloads/beta/unity-5.0-user-guide.pdf) I created a very basic car-analog with four wheel colliders. The Rigidbody has a mass of 1500 and in FixedUpdate() I am setting a constant motorTorque of 10f. Without changing any of the other settings and hitting “Play” this is what it looks like:

Is this just the gizmo that’s bugged out, or is the WheelCollider actually jerking around like that?

Thanks in advance,

remoteplayfreak

What is the mass of the wheelcolliders?
try set them as 20

Check Project settings → Time. You should have the settings: 0.02, 0.033333333, 1.

Dunno if it helps but I had a larger Fixed Timestep - and I got similar behavior as you.