I have a scene using GI, deffered rendering with HDR enabled and light probes. On Windows everything looks correct, light bounces as expected, non-static objects are lit perfectly. No problems.
When i copy the project to my iMac and let it bake lighting etc, all objects in the scene not marked as static are incredibly dark even when next to a very bright point light. The static objects in the scene seem better but somewhat darker than when on Windows.
Only thing different to a standard setup is that I’m using the procedural skybox with a nighttime sky.
Anyone else experiencing similar issues?
Thanks