Sure you are running Unity 3 on osx and that you switched your project to be an iphone project, cause the remote will not talk to unity if its not an iphone project.
I just opened up my iPhone project in the beta. I changed the build settings for iPhone, i have the Game view outputting to iPhone Wide (480x320). My GUI textures were scaled super small and located in the bottom left corner. I forget what settings I changed, but they appear correct now. However, when I use Remote, the entire view seems horizontally squished on the iPhone, but looks fine in the Game preview inside Unity. My GUI controls are also really off and the analog not as responsive, I’m assuming because of this. Does anyone have any idea what’s going on? I’m sure theres some huge thing I’m missing here. Thanks!
is your game potentially set to be portrait in the player settings while game runs in wide?
Or do you have code that sets it to portrait while you want to look at it in wide?
that commonly explains such strange things (be it in unity iphone 1.x or u3 iphone project) due to the difference on “expected screen” vs game window size
Hi, yea the player settings are definitely landscape. No idea why it would be doing this. The “sensitivity” is also extremely off on my analog stick, where I can barely move my character for whatever reason. Everything was peachy in 1.7 btw. Thanks.
sure you choose iphone wide and target iphone and run it on the iphone? (I know that might be stupid but if you run it on iphone 4 or ipad while the preview is regular iphone it will be seriously off and stuff like that
Ok, so I still can’t figure this out. I noticed also in the preview mode, when I view the Stats, it says Screen: 480x262. Why is this? Where is it getting the 262 from? I’m using an iPhone 4, and I’m setting the res to iPhone Wide (48x320). My player settings Target Resolution is set to Standard (I’ve tried them all). Unity Remote look squashed and all my joystick values are screwed up, e.g. I can barely move my character now, he goes at a snails pace. If anyone has any other suggestions, would greatly appreciate it. Thanks!
sounds like you didn’t stretch the window vertically. the window will be at max what you provide, if the screen size you offer the game window maximally is smaller it will end smaller.
I’ve downloaded the Unity Remove project, but it says “Build SDK Missing” so when I set it to buld using version 3.2 or version 4.0 - I still cannot build. While at least now, all the missing frameworks (which were red before) are now black.
What do I need to do in order to get this built? I don’t ever recall having a problem building Unity Remote before. However this Unity 3 has proven to be challenging several times over.