Beta 4, Now Downloading!

:smile:

…

must…see…previews…

Not sure what has changed, just did a quick test and still my animations work but do not appear to work,
a door opens but still looks closed.

Edit: Just made a new animation and it works as it should, but the ones form 2.6.1
are exhibiting the behavior or lack thereof mentioned above.

Checks his e-mail

Nothing there?

Don’t have beta access?
If you do just run the update from the beta help menu.
Actually, it notified me about the new beta.

I just used the ‘Check for Updates’ in the Unity 3.0b3 help menu… not sure if it gonna work

worked for me

Just out of interest… I’m guessing each new Beta is a fresh install. Therefore, is it a fresh activation of the serial??

I’m just a bit worried i wont be able to activate it (as i have 2 activations on my betas already) and will be Unity-less until an email to UT support is processed.

No I just updated and it does not make you reregister.

I’ve only had to activate the beta once with b2.
b3 and b4 haven’t asked to activate but works after installation.

Ah, haven’t checked that. Will do when I get back to the office. Do you know if they fixed building to iPhone basic? This was a show stopper for me in beta 3.

No knowledge of any iPhone stuff at all.

I would be excited if I had the money to blow on preordering Unity 3 but I don’t and I am happy with the free version. :smile:

I can now build and deploy to iPhone with the basic license :slight_smile:

Yes! I’m working on an iPhone project currently and would love to start using 3. I’ll install tonight, back up the project and start checking it out. Beast lightmapping can really solve an issue I’m having right now!

Now running Unity 3 beta 4.

Anybody got a link to the release notes for Unity 3 beta 4?

What is NOT in beta 4, movie textures for mobile devices (i.e. iPhone). Thought this was going to be in?

Petr

can’t remember that movie textures were ever even mentioned.

most of the mobile additional features though were postphoned (2d system, gamekit multiplayer, …), I guess likely thanks to Apples genius move with the ToS fiasco.

I believe that dynamically sized fonts are now working (at long last) in GUIText and TextAssets. Not in OnGUI though.

Is this an incremental or a full update (filesize)?

Full, I installed it to a separate folder.