Hello, I’m Warwlock. I’ve been developing games over 8 years. In the last years, I got interested in shaders and node graphs. But like most of you, I struggled passing Blender Nodes to Unity Shader Graph. Also using Shader Graph in Unity is little bit different than Blender’s Material Graph. So, I realized, someone should make a toolkit that helps node flow easier in Unity and Blender.
Blender Nodes Graph Beta is now available at Github: GitHub - Warwlock/blender-nodes-subgraph
Blender Nodes Graph is a tool designed to help developers to create shader nodes in Unity but using Blender style nodes. Also it helps developers to pass their nodes from Blender to Unity.
Here are some features Blender Nodes Graph provide:
- Unity and Blender mixed node editor style
- Simple shortcuts from Node Wrangler Add-on (Ctrl + T and Ctrl + Shift + Click)
- Shift + A functionality
- Unlike Shader Graph, RGB Curve node
- One sticky node (Maybe it helps take some notes)
- Exporting nodes with an Add-on from Blender and import to Unity
- Fully customizable editor
- Create your own subgraph menu in Shader Graph
- Works with URP, HD-RP and Built-In render pipelines.
- Supports Unity 2020.3 and higher
- Blender Style Color picker and Value changer
There are some examples: