Do you want to buy quality character for NPC or protogonist?
Make it look unique, with different kind of morphs and textures?
Add extra parts, change cloth - all using simple online editor?
Then welcome to gamechars.net! Indie prices, PRO quality.
Introduction video - what it is all about
Using our tool you can create, buy and sell character assets with ease. Professional topoly, 3 LOD levels, normal maps and speculars, mecanim ready rig - we have taken care of everything.
Unlimited texture variations:
Unlimited morphs:
You may get familiar with application by watching this basic tutorial:
Or get familiar with complete character creation process by watching this advanced one
Sample preset
You may also download sample FBX package or unity prefab to get idea of what you will get after purchase
Beta
We are currently in beta. Everything works and was tested very solidly, shop is open to make real purchases, still WebPlayer 64bit
is a bit unreliable, and we might have missed something.
All suggestions, bug reports are welcome! It was very hard and long road to get here, and
we are happy to finally get started.
You may find application here on our site. Before going there, make sure that you download
UnityWebPlayer 64 bit, and open it under 64bit browser. There is also alternative
Standalone build. You need around 2GB of free RAM for comfortable work.
Any artist can join us!
It is really easy to create cloth for our system, as we take care of skinning and morphing automatically. You can learn more info here.
Known bugs:
Sometimes you may get popping-up polygons when you download complete order. We are going to fix this very soon, right now just emails us if you encounter this bug, and we will fix it for you in no time.
The model you get as final output will look much better then what you see in Unity editor in some rare cases, we are going to make them 100% match soon.
Roadmap:
Right now application has essential minimum of functionality and model quality, but we are ready to grow very rapidly. 3 artists already joined us during closed beta, so we can expect many high quality cloth and accessories in the editor store soon. Meanwhile, we are going to automate slicers positioning and LODs morph autofit (right now there is manual fixing part) and fix all present bugs to get out of the beta. Once we get store filled with many cloths and textures forming unlimited combinations, we are going to release phase 2 update, which will make system completely usable in real-time without server-side processing (like, for large RPGs it will generate unique characters on the fly). Also, we decided to invest 10% of the income into improving base model, which is completely free, so everyone will benefit from it (adding more hand drawn textures, morphs, face rig , special hair/skin shaders, e.t.c)
Mecanim animation support and preview will be included in the gamechars editor with the next Unity update, right now I can not do it as mecanim API is closed.
We will constantly work on the workflow automation to speed it up. Right now it takes me around 20 minutes to make unique fully completed AAA model from scratch, playing with different texture and light settings. Working from presets, it is around 5-10 minutes. Still, our goal is to make it instant, and we will eventually get there.