On the Landscape Tab, under Scene Settings, there is a “Add Screenshot Device to Scene” if you want to take screenshots at runtime. This will automatically remove the boarders for you. There is more info in the manual.
You might want to set the trees etc back a bit from the sand. Don’t forget to overlap the height of the sand and the grass a little so that they blend in well. You could also turn on noise for the sand and/or grass texture.
You can also use the in-built Landscape Builder day/night lighting system for the sky etc. It can be added from the LB Landscape tab under scene settings and then it has its own custom editor available in the Unity Inspector. There is a section in the manual that explains it’s many settings including how to use it with procedural skyboxes or 6-sided skybox materials.
In version 1.3.0 we’re introducing a new Topography Layer system which allows you to mix and match Perlin Noise and Imagine Base/Additive/Subtractive and Detail layers. We’re after some testers who are wanting to add real world data to their project. One popular source for heightmap data is www.terrain.party. Landscape Builder can use data in this format but we want to make sure this feature delivers what users want.
I am playing with LB Camera Path. It seems that one you check Closed Circuit, you can uncheck it, but the path still follows/bends as if you were going full circle.
Here’s some screenshots from a quick scene I created with Landscape Builder while testing features for v1.3.0. The trees are from Nature Package, the grasses are from HQ Photographic Textures Grass Pack Vol.1 and the water is from the AQUAS water set.