[BETA PROGRAM] Landscape Builder - realworld, GPU acceleration, prefab placement

The latest features currently being testing in the Beta Program are:

The Beta Program is open to all existing Landscape Builder customers. Just Message us with your Unity invoice number to get access.

I have both assets, can I participate?

Sure, just message me with your email address.

Ok, done!

i only have EasyRoads3D, can i apply also

Sure

If you have any of the following products you can apply:

AQUAS Water Set
AQUAS Lite
EasyRoads3D Pro (requires version 3 beta 7.7 or newer)

The latest beta (1.3.0 beta 1d) is up on the site. It includes:

  • [FIXED] Terrain Detail Resolution is not set until grass is applied to a landscape
  • [FIXED] Scene is not set to changed when Camera Path is modified
  • [FIXED] Preset lists not always available before Assign Textures/Trees/Grass From Presets clicked
  • [FIXED] Using the height picker and clicking the terrain, will attempt to apply a modifier if the modifier tab is selected next
  • [IMPROVED] Valley and Lake landform modifiers now have the option to add water at the same time
  • [NEW] Enable or Disable individual Texture, Tree and/or Grass types
  • [NEW] Enable or Disable individual bodies of water
  • [NEW] Filters - Restrict Tree, Grass, Mesh placement by Terrain Texture
  • [NEW] Runtime sample scripts and prefabs
  • [NEW] EasyRoads3D integration - create LBMap’s to define road corridors for Texture, Grass, and Tree placement
  • [NEW] AQUAS Lite integration - create an ocean or lakes in a Landscape
  • [NEW] Topography Layers - add one or more Base, Additive or Detail layers

If you have joined the Beta Program and have trouble accessing the download area, make sure you are using the latest link or message me.

First try:

Landscape builder + AQUAS Water Full.

2 Likes

On the Landscape Tab, under Scene Settings, there is a “Add Screenshot Device to Scene” if you want to take screenshots at runtime. This will automatically remove the boarders for you. There is more info in the manual.

You might want to set the trees etc back a bit from the sand. Don’t forget to overlap the height of the sand and the grass a little so that they blend in well. You could also turn on noise for the sand and/or grass texture.

Second try:

Using:

Landscape builder
AQUAS Water Full
Distingo
AmplifyColor
azure[Sky]
SSAO Pro
Super Sampling SSAA

1 Like

Nice beach scene.

You can also use the in-built Landscape Builder day/night lighting system for the sky etc. It can be added from the LB Landscape tab under scene settings and then it has its own custom editor available in the Unity Inspector. There is a section in the manual that explains it’s many settings including how to use it with procedural skyboxes or 6-sided skybox materials.

In version 1.3.0 we’re introducing a new Topography Layer system which allows you to mix and match Perlin Noise and Imagine Base/Additive/Subtractive and Detail layers. We’re after some testers who are wanting to add real world data to their project. One popular source for heightmap data is www.terrain.party. Landscape Builder can use data in this format but we want to make sure this feature delivers what users want.

Another angle:

+1.

3 Likes

I am playing with LB Camera Path. It seems that one you check Closed Circuit, you can uncheck it, but the path still follows/bends as if you were going full circle.

Thanks for the feedback, we’ll take a look at this.

Here’s some screenshots from a quick scene I created with Landscape Builder while testing features for v1.3.0. The trees are from Nature Package, the grasses are from HQ Photographic Textures Grass Pack Vol.1 and the water is from the AQUAS water set.

In our main forum, I’ve written some posts detailing how I created the terrain and the new features in Landscape Builder I used. The link is: http://forum.unity3d.com/threads/landscape-builder-fast-powerful-flexible-version-1-2-0-released.387912/page-2#post-2626778

1 Like

There is a fix in the latest build 1.3.0 Beta 3k. You can download the patchonly version. Let us know how you go with the fix.