[BETA TEST] Cartoon Heroes Pack

BETA TEST V0.95

Hey I’m about to submit v0.95 of Cartoon Heroes. Though before making it official I think it needs some beta testing, I got it working finally without too many glitches, but I have a feeling I haven’t seen the end of it.

If you’re interested send mail me at dogzerx@hotmail.com
Cartoon heroes is a semi-customizable character pack, with male and female base models, and a set of clothes you can attach to the character.

Works by using Humanoid animation rig, so you can use your own set of animations.

*The characters clothing re-targeting now work when they’re parented to another gameobject.


Thank you!


(BELOW ARE OLDER POSTS)

Hello! I’ve updated the Cartoon Heroes pack with a new character. Those who already own the package can update right now!

Now with Humanoid rig and root motion support!!
37 Animations each (Male and Female)

For more info, Asset Store Link:
https://assetstore.unity.com/packages/3d/characters/cartoon-heroes-90079

I’m working on adding base models for each now. And a Lara Croft type outfit for the female version (based on request)

If you have suggestions or request yourself contact me at dogzerx@hotmail.com

Thank you!

3 Likes

As requested, going to add base models very soon!

Current progress:

Paving the way to have customizable clothes!

I’m going to add the ability to disable parts of the mesh, so you can replace with clothing (without risk of clipping)

Stay tuned for more dudes! :-p

As always I’m guiding myself by user requests. If you also have more suggestions for me to add to the pack, let me know here, or send me a mail to dogzerx@hotmail.com

Thank you!

Base models rigged and already available for download!!

Are you planning on adding additional heads / faces / hairstyles as well? Seems like a great start to a cartoony modular character pack (which is awesome and sorely needed!)

1 Like

Thank you!!!

That is the plan, hair mesh is already separated btw.

Current Status:
Right now I’m working on a script that will automatically hide parts of the base model mesh, that will go under the clothes (to avoid clipping). So I can have customizable clothes that will hide whatever’s below. Then this Asset will go from a 2 character pack, to a combinations of characters with different clothes/hair, though with same face.

I can already successfully delete triangles out of a SkinnedMeshRenderer, wasn’t hard at all, but it is kind of slow, takes like a full second, or more, disgusting. I’m going to optimize it so it’s no more than a hiccup. Right now I’m using Lists, which are slow, will switch to built in arrays which will improve, but I bet also going to be slow. BUT what I’m going to do as well is pre-calculate the meshes, either at start, or even better, do it in editor. So then assigning the mesh with hidden parts is no longer than a hiccup.

I’m also considering, further along the way, rig face with bones, to control eye size separation, also customize nose, mouth, jaw size, etc. Maybe ears too, for elves effect. Probably will make a script to handle it with a few clicks (rather than manually move bones … and have user make a script to set bones position after Update) This script could easily work to alter character proportions, make arms thicker, wider torso …

But, it does take time, so stay tuned!! <3
Wish I had the hyperbolic time chamber to work on this! :stuck_out_tongue:

Thank you again for your interest! I’m so glad that you say this is something you would need, right now I’m working blind, not really know what people truly need for their game projects … but I figure this would be useful, so I’m pressing on.

Will always keep you posted with progress here, so stay tuned!

1 Like

I can’t speak for everyone, but I personally have a huge interest in modular packs. I love it when assets come with additional pieces, or at the very least, were designed with that in mind (such as the hair being separated).

From what it sounds like you already had this in mind though, which is sweet. I look forward to grabbing it sometime this month and seeing how things develop.

Also, and I may be in the minority, I don’t have a problem buying additional packs. For example, if this was just a human base with the current armor, maybe some ‘casual clothes’ and just different tweaked heads / faces / hairs etc. (or ear tweaking for elves), and then you released a second pack filled with a set of weapons and armor to compliment the humans, I am totally willing to buy it as well to help fund development. This also lets people pick and choose without you having to constantly raise the price for features or sets they may not want.

Again though, I’m just glad to finally see the style of modular character I’ve been looking for recently so I’m buying regardless. :slight_smile:

1 Like

Awesome, thank you so much for your comments @Acissathar !

So far I’m very happy with this new style of characters. Working my way to make them customizable enough, so you’re not confined to just “combination A” and “combination B”, but rather a whole range of combinations.

Very good idea about using the expansion pack feature, I haven’t explored it yet … but when there’s enough content, it will make sense to divide into categories. But for now the plan is to focus on this Asset, and once the base is solid, build on top :slight_smile:

1 Like

I made a script so that I can remove triangles of SkinnedMeshRenderers, aka characters.

So now I can make clothes for them and remove underlying parts to avoid any risk of clipping. Good thing I can do this on the fly (sort of), because the problem was it took a little long to loop through all the triangles too see which ones should be removed … so what you do is initialize the parts in editor, and assign at runtime, pretty much instantly.

Now … I move on to the next step of my master plan … make lots and lots of custom clothes.

2 Likes

It works pretty good so far. Soon a swarm of new clothes will be available for them.

2 Likes

Made a custom editor for the Transform Reactor script.

Will be available in next update with docs! very soon :slight_smile:

1 Like

Custom clothing fully functional!

Will update first thing tomorrow! :-3

2 Likes

V0.94 Update is available!

Link: Medieval Cartoon Warriors | 3D Characters | Unity Asset Store

1 Like

Below are some examples of character customization (available in next update) COMING SOON!!

Also just finished an axe model!!
e03684e7a8644a868e2aa9e1cd0ff187

2 Likes

That is some seriously cool modelling and texturing (and animating!). You could get a job at Blizzard with your skills!

I’ve been contemplating buying this for a while now. I think with the looks of your next update I will definitely purchase! I also really like the system you’ve included (Transform Reactor etc.) for adding new pieces of armor and clothing, pure genius!

1 Like

Cool! I’m working as fast as possible to get this update ready to go! I still need to add female medieval clothes and hairs, I’m hoping to get update ready in 2-3 weeks.

Thank you! YOU’RE TOO KIND!!

2 Likes

New sword! :slight_smile:

(Not the actual retopo)

ef52c640195b4735a01411ad3d6a45da

1 Like

Don’t know how I missed the Medieval pack you have (free none-the-less too!) and I absolutely love your art style. I hope you continue with the fantasy theme, I’d love to purchase more this year!

1 Like

Hey! Thank you!

I’m still working on the upcoming update. It’s taking ridiculously long, I know, I should have aimed for a smaller update. But it’ll get there soon!

Stay tuned!

2 Likes

BETA TEST V0.95

Hey I’m about to submit v0.95 of Cartoon Heroes. Though before making it official I think it needs some beta testing, I got it working finally without too many glitches, but I have a feeling I haven’t seen the end of it.

If you’re interested send mail me at dogzerx@hotmail.com
Cartoon heroes is a semi-customizable character pack, with male and female base models, and a set of clothes you can attach to the character.

Works by using Humanoid animation rig, so you can use your own set of animations.

*The characters clothing re-targeting now work when they’re parented to another gameobject.


Thank you!