beta test my game (platforms)

i am about halfway through making my game (by myself) and i decided to upload a web version of the game for people to test. can someone test my game and temm me how it is?

http://drazil.uuuq.com/games.php?game=platforms

loved it. very entertaining, but add some color.

i have had several complaints that the game is to hard. as the maker of the game it is kinda hard to judge that. what do you all think?

also i have had problems with rigidbodys. for one thing the rigidbody controller sticks to everything when i am move into it. another problem i have is that the big block you are suposed to push on level 1 can be pushed off the edge. any idea on how i can fix this?

i thought it was difficult, but possible, set up some checkpoints and it will be better.

hmm your not the first to give me a check point suggestion. but i am not sure how i would put a check point into this game. the levels are short as it is. also if you play survival mode there are no check points or resting points (like level ends). so basicly level mode IS the check point version.

ok i have had complaints that it is too hard to get past level 1. how many people can get past level 1?

is it too hard?

what can i do to make it easier for people?

Nice start. :slight_smile: I think this type of moving platform game lends itself better to third person. It gets tricky when using first person.

For me, the main difficulty is in keeping my orientation in space. It’s hard to tell where I am relative to the platforms. A blob shadow might help a bit. Also some sounds might help, like a jumping sound, landing sound, climbing sound, etc. It could help give an indication of when you’re in the air, and when you’ve landed.

The ladder might be easier to climb if it just used up and down keys to move up and down, instead of being relative to where the camera is pointing. Or perhaps have a ledge on the start platform to stop the player from falling off. Having to look up when climbing means that I can’t see when I’ve reached the top, and I often end up walking right off the platform again.

hth

well thanks for the feedback. i will try to make it 3rd person since that is the main concirn for most people. also i agree on the ladder thing but i originaly got the script from someone else so i dont know how to fix it. (i am not too good at JS) i do however have a friend who could help fix the script to work better but he is buisy and it took him a month after he said he would install unity for that perpous to actualy install it and who knows when he will actualy have time to start it up. if anyone here would like to help me you are welcome to PM me about it.

also on saturdays i do a live show where i work on unity and since this game is not finished i will be working on it again this saturday. if you would like to watch it and help out the shows are at 8:00 pm eastern time on http://www.livestream.com/drazil

please keep giving feedback. the more i have (even if it is the same the feedback someone else gave) the better. i would like to know what to fix and which things need to be fixed first.

Assuming by the graphics and the gameplay your game looks like a prototype.
A third person view, checkpoints, some pickups etc. will make it better. :wink:

Well I got past the second ladder and then couldn’t really figure out what to do from there. I ended up knocking that big rectangular prism off of the platform, idk if that is supposed to happen or not.

well yes you could say that. it is my first game. i am aslo a highschooler working off of free so i doubt i will really be able to make a really good quality game.

i am hopeing to build expirience to one day be a real game designer and get used to object oriented programing.

as for the block you are suposed to push it to the other side of the big platform so you can use it as a platform. several people have had problems figuring this out. i have noticed the bug allowing players to push the block off the edge as well but have no clue how to fix it.

would doing this to it make it better?

(note: the sticking problem i am having with rigidbodys is clearly visible in this video)

Yeah, that looks like it would probably work better.

I suspect the sticking issue might have to do with the ladder script that you’re using. Where did you get the script, is it posted free somewhere?

actualy it was free. i have the script posted online here is a link http://drazil.uuuq.com/FPS_WalkerAM.js

oh and this is not the original the original site no longer exists. but this is edited to allow air mobility.

(by my friend)