beta test

Hi,

do you make beta tests for your iPhone game?
Do you let the betatesters play the whole game? or only a piece of it?

What about piracy ? Can beta builds be hacked?

Anything can be cracked :slight_smile:

We do an adhoc build (when we’re nearing a release candidate) and distribute it to everyone in the company and tell them to heavily use and abuse the app, and to document all bugs, and notes on how to replicate it.

Then they give all that feedback back, and we fix all those bugs (and not just bugs, design / interface ideas, etc) and go again until the list is either nil or negligible.

Then a release candidate goes out, and its done again.

Ideally, you need at least one of every device in your beta, a mix of operating systems and a mix of mentalities. Ie, you don’t give your app only to programmers, you give it to “Normal” people if you can.

The easiest way is to email the app with an attached mobile provisioning profile (because our profile is likely to get new users etc from one release to the next, we always make sure by providing the appropriate adhoc profile).

Also, if someone comes up with an epic idea less than one week before launch, tough luck. If it goes in at all, it goes in the next patch.

We don’t upgrade machine, xcode, os or unity during a project. (This is a habit from the 3D days when things like softimage Xsi 1.5 was totally incompatible with xsi 1.0, etc)

Has anybody used iBetaTest.com?

I’d be interested in any info on experiences with iBetaTest.com.

Anybody? Tips on building beta unity deployable apps?