Hi all,
Since few months, being totally new to Unity, I started building my first game…a 2D platform in which levels are different to each other, as much as the way to complete them!
Trip to Hell is now available on play store as Open Beta! https://play.google.com/store/apps/details?id=com.ihgyug.TriptoHell
The game is still incomplete, but feedback is HIGHLY appreciated!!!
Features & improvements that will be released in the next weeks :
Built in achievement system with rewards.
Built in game currency to buy skins and more lives.
More levels.
Several improvements to current levels based on beta testers feedback.
The pics on Google Play don’t do a good job of showcasing the game and explaining what it is, since I don’t know anything about it even after going there. Try to use pics that highlight key mechanics of your game as well as what’s different and unique about it, not just random screenshots;
Google Play likes gameplay videos and informative descriptions;
Ye maybe I had to wait a bit before doing the post. Video is in working phase, while screenshots that makes more sense will be available tomorrow hehe (ye those are random, forgot to update them when I moved from closed to open beta). I will update the post as soon as they are ready!
Hi, thank you for the feedback!
I felt the same about the tutorial messages too and I will probably make them a bit faster in the next patch. Character’s speed and jump could see a slightly buff too.
The animation of the character going in portal, I agree, along with some kind of sound which would be nice too.
The illusions in the level 3 are basically all the even numbers, so there is actually a sequence but I agree with you and I will make them slightly different or think a way so that player can recognize them without having to actually…“try and die”.
Thank you again very much for the feedback!
The art looks really good, nice job on that! (reminds me of the game Reaper) There are a few things I would say though.
First, allowing for different controls, I found the current ones quick clunky are hard to hit. Being able to move with 1 finger and jump with the other would be a lot easier.
Second, not having clear mechanics is definitely a huge turn off. It makes the game feel punishing, which is not what you want. What I mean by this is having different sets of rules in different levels. For example, one of the levels allows you to walk off the left of the screen to reach the right side, which is fine. However, the next levels don’t let you do that and give no indication on why this rule doesn’t apply. Another example, is the illusion platforms that are in the levels. There is no clear way without trail and error to find which are illusions and which aren’t. This could be ok, but the game seems to approve not dying more than dying and retrying (hence the whole room where lives are given back, not just infinite lives). This means that trail and error type levels end up feeling punishing, having some sort of indication of how to do it before the player risks a life would be super helpful. Hopefully that makes sense, if it doesn’t let me know and I’ll try and explain it better.
Anyways, sorry for the wall of text, I really do think this game has potential! Looking forward to seeing more!
Hi, thank you for the feedback!
About the controls, new control options is surely something I can work on, so that the player may choose the option that they prefer.
Level 3 I completely agree, and will be reworked as soon as possible so that players may recognize the illusions without having to sacrifice lives ^^
I wanted to let you know that I already fixed some of the issues in a new patch which is now up on store
Update 0.83 Open Beta Trip to Hell :
Added a gem reward at the end of special levels. Level 3 reworked, now the player can recognize illusions beforehand. Tutorial 3 is now a bit faster.
Minor improvements.