better approach in topdown camera game

Which approaach is better in game development:

  1. move camera and player and keep the world stationary.
    1. keep camera and player stationary, and move the world with objects below the player

Is there any other approach as well in addition to above mentioned approaches?

1 Answer

1

Keep game development simple. Do what occurs natually. Move the player around your world, not the world around your player. What happens if you want to add enemies attacking your player? Then are you going to have two seperate character controllers? That would just be silly.

Move your player through the world, and keep the camera following your player, keep the world stationary.