Better Collider for my Character

Hello,

Currently I have mesh collider attached to my character. But it does not cover someareas. I want to improve this collider? How can I do this, is there a way?

Kind Regards,
Berkan

The best luck I’ve had is using the ragdoll wizard to generate colliders, joints and rigidbodies for each part of my humanoid characters. I then tweak the settings (sizes, mass, etc) on each of these components added by the ragdoll wizard. When the character is using navigation, I set all of the rigidbodies to kinematic. Other than that, capsule collider will work much better than a mesh collider. Mesh colliders are very difficult to work with on moving objects, especially characters. Because mesh colliders have special rules/guidelines that are different than the simpler “primative” coliders