Hello all
I’ve got an assignment at the moment about 3d Engines and I’ve used Unity the most so I’m going to reference this. The question more or less is… In this day and age people want visually better looking games but they also want frame rate to be decent enough to enjoy the experience. What techniques and methods can i use in 3d Engines in order to achieve this ??
I know in 3ds Max when texturing an assets I’m able to place the texture in two different slots… I think one is opacity and the other i can’t remember… it basically makes the asset look like it has layers. Bump i think the other slot is called. secondly i know instead of allowing Unity to create shadows of… say a tree… I can make my own shadow of a tree which keeps frame rate higher. Lastly I’ve found out recently about LOD in Unity which allows you reduce the polygons in assets from a distance… which you won’t see… to making them detailed once really close by.
Does anyone know any other techniques which i can speak about ??? Thank You