Better LOD group control - Clamping?

Is it possible to have more control over the LODGroup component?

I have custom mesh terrain and have built LODs for each section of it. The problem is because each section is quite large, the bounds aren’t working to well.
I would like LOD0 to kick in when up close, but the LODGroup component kicks in at 100 percent long before the mesh is full frame. I need to have LOD1 in at 99% and so forth.

Is it possible to clamp the range for more control?

OK, I found a way which is unconventional but works.
If I scale the prefab larger then hit the bounds button it will bring the bounding box in.
Then I scale the prefab to the original size the bounds will stay the same size in relation to it.
It feels dirty, but does the job. :slight_smile: