Better quality , less size of WebPlayer Object

i do not only create very quality scenes(high resulation of textures) but also the unity object is not too big for Webplayer.

Here is the link that i like. i think textures of coffe-house are high resulation and the models of it are low poly.

And is it possible create unity object with high resulation of textures with less size of Unity WebPlayer objects?

Any suggestions? Any recommends?

Any help i will appriciate :slight_smile:

the only way for high res and low size is procedural generation. as long as you fire in bitmap data it will have to be loaded as such in some form

Umm can you give an exaöple dreamora? May you share a link or smth like that? Also it can contains some functionilities.