Better results in scene view than in game view

Okay.
This is has been irritating me for days. Really. Because I’m so close to resolving this that I don’t know why it’s that hard. I can litteraly see what I want, just not in the right place.
So WHY is the graphics in scene view different than in game view and, in particular, WHY is it BETTER for pixel art?
How can I use the scene view camera settings inside the game???

(ignore the little lines on the right, that I know how to get rid of but I don’t want to mess with the textures right now)
Look how different they look. The left one is distorted to the point that most of the pixels present on the texture are not displayed, when on the right it is like it should be (take it as a reference, it looks EXACTLY like on the texture). I have tried disabling mipmapping, anisotropic filtering, antialiasing, enabling pixel snapping, seeing how it looks like with different aspect ratios, maximize on play… Nothing. Still can’t get the result i see on scene view.
So the question is simply, how can I achieve the look from the scene view?

@
also it’s not just because scaling of the view ‘just works out so’. I have been carefully looking at different scaling factors and the result is independent of it.

Okay.
Tried building the project and it seems to be ok on release build… Still, this does not answer all questions.

It’s because you’re zoomed in on the game view. If you zoom out in the game view and change the camera size instead do you get a similar downgrade in quality? I believe Unity’s new game view zooming expands each pixel size as opposed to applying a scale factor to each element.

For me, it was like- I see great effects in Scene view but Game view is dull and bad

I missed ONE KEY
I added Global Volume and post processing and every effect i need
ONLY THING MISSING- WAS TO ENABLE POST-PROCESSING IN MAIN CAMERA

Make sure of it

Check my screenshots for better reference if needed

Hope it helps :slight_smile:



Please don’t necro posts (this is 7 years old), especially those that have nothing to do with 2D.