I see that Unity 4.0 is scheduled to have DX11 support. Will that include Pixel Shader model 4.0 with a 65,000 instruction limit, etc?
Anyone know the answer to this?
No it includes SM5 support including geometry shaders, hull shaders, compute shaders and domain shaders.
The new shader types will not integrate into the surface shader system for the time being though
Just keep in mind that these Shaders then will be DX10+ hw on Windows Vista+ exclusive, no other platform will accept them
I guess that’s a ‘yes’ to my question, although you began by saying ‘no’ ? If it supports shader model 5, then that should allow all the features of SM 4 such as the expanded instruction limit?
And by “Windows Vista+” I assume that includes the editions after Vista ?
I’m hoping you’ll answer my last note; and I’m also wondering whether Unity 4.0 will support Cuda (which seems likely to be the next big thing)?