Hi everyone,
I have a cube which uses a tessellation material and changes the shape of a sphere.
The new shape of the sphere does not react on collisions, just the old sphere is still colliding. Even if I add a mesh collider Its not working, its like there is just the sphere.
But I want the real tessellated object to collide.
How can I do that?
You need to update the sphere collider. Increase the radius to reflect the new size that the collider needs to be : * http://docs.unity3d.com/Documentation/ScriptReference/SphereCollider.html * http://docs.unity3d.com/Documentation/ScriptReference/SphereCollider-radius.html * http://docs.unity3d.com/Documentation/ScriptReference/SphereCollider-center.html
– AlucardJayThats not what I meant. I did changed the sphere collider size, but I dont want it to be round! The tessellation material gives the sphere another mesh, I want a collider for that "new" tessellated mesh.
– Ebil