I have coded up an A* algorithm that uses placed nodes in my scenes to create a path. The problem is that there are around 12,000 nodes that need to be placed and when I place that many it makes Unity run incredibly slow. The node objects only have 2 components (transform and Node.cs) attached to them. Is there a way to have these objects in my scene without having Unity run so slow?
Note: I know someone is just going to say use Angry Ant or another pathfinding system. But for this particular game those methods will not work.
Thank you.