Better way to provide "core" assets in a package

Hi all

Is there a better way to provide “core” assets into a custom unity package rather than Samples or running a custom script to copy a hidden file (which is what im currently using).

Use case is shipping a package that comes with a base scene that the user can then add models etc into to work around a framework (another example from Unity side would be the text mesh pro package that needs to be imported into the Assets folder not packages, but has a custom UI the user has to click).

Im looking to make it seamless when the user imports a package for it to auto-extract any required editable files out of the package and into the assets folder.

As mentioned i have a solution, but just wondering if there is a “built in” way to do it rather than my work around script.

Hello!

Right now, this is really the only way of adding assets into a Custom Package.

No worries, I did not think there was from what i could see, but though i would ask. Ill keep the work around way for now as this appears to work across the team.

Thanks for the help/confirmation i did not just miss something.

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