Hi all
Is there a better way to provide “core” assets into a custom unity package rather than Samples or running a custom script to copy a hidden file (which is what im currently using).
Use case is shipping a package that comes with a base scene that the user can then add models etc into to work around a framework (another example from Unity side would be the text mesh pro package that needs to be imported into the Assets folder not packages, but has a custom UI the user has to click).
Im looking to make it seamless when the user imports a package for it to auto-extract any required editable files out of the package and into the assets folder.
As mentioned i have a solution, but just wondering if there is a “built in” way to do it rather than my work around script.