Between Light And Darkness

I finally get to start on my first RPG game that I have written design documents for years ago which was origionally intended for PC but decided to optimize for iOS and most likely Android. This game is called Between Light and Darkness and is about a peasent named Leo who has been possesed by evil spirits which have turned his body completely dark purple.
I started modeling and optimizing existing modular props for the game immediately after I finished my first iOS title Zombie Bounty: Unload For Gold last week.
I have been modeling my arse off since last week designing/ coming up with ideas about gameplay, items, stationary dynamic camera angles etc for Between Light and Darkness. So I decided to show off what I have so far. Hope you all like what I have so far, it isnt much but I will be updating occasionally with new screens of items, and characters etc. I am also trying to go with a cool shader for this game for the characters and environments, more screens and info soon on that as well.

The main character Leo


King Gustav

The Shadow Ogre is an extremely strong enemy, mainly found Underground

The Shadow Reaper, very powerfull enemy and can steal your collected souls if he hits you

The shadow knight, fast and swift, can also counter your attacks

Some WIP of the castle exterior and interior

Throne Room WIP

The dining area

Modular Props WIP

The prison, lots of interesting things going on down there

The castle exterior, there are secret passageways, a well that leads underground, sewers, training grounds, bridges that lead to the huge towers etc.

modeling the castle exterior on top of the design, the little blue guy is for proper scale. The castle exterior has been optimized and broken up into multiple scenes.

More to come.

I love the concept art. Very well done. I think you’ve got a great design scheme as well. I’m very intersted to see how this progresses. Good luck with it but it is clear that you are off to a great start.

It looks like you need a texture artist. I’d suggest looking for one in Collaboration.

Other than that great job. Looks great so far. Just put together a team and stick to it!

Looks cool, good luck with your project!

Thank you ASchumacher!! I wanted to make the game have a unique feel to it. And do something completely different than what RPG gamers are used to seeing. I am working hard on this so ill post more enemy concepts soon, as well as more screens of the other areas inside and outside of the Kings castle.

Wow, love the screen shots!

Thanks Rush!!!

here are a couple of new enemy concepts

very coooool~~

testing out some lighting in the castle corridors…

If you really want the lighting to come forward, disable the ambient light by setting it to completely black. Than tweak the lighting as you want it to and than slowly increase the levels of the ambient lighting if some area’s are still to dark.

I like the way you set up the level design btw, and I also love the general idea of the characters. Really interested to see how this will end up :slight_smile:

Awesome progress so far I like it. Are you going to use a glow effect on the outline of your character models? Cause I noticed in your concepts they have a purple outline and I thought that would be cool to have on your character models in the game. Keep up the good work.

shall i request shadow spider :]

+1 to everything FransH said.

I am noticing one more thing, I am not sure if your current textures are final. If the are not, than I said nothing :stuck_out_tongue:

The texture on your ceiling/floor is stretched, extremely stretched compared to the walls. If you do not have the texture space, make the texture tillable and increase the texture tiling within the material. If you work the lighting out properly it really will not be noticeable that you repeat the texture, but it will look a lot sharper and look better with the walls, that do have a nice texture :slight_smile:

Good luck on the development!

Thank you for the critiques and compliments. the tip you gave me on the lighting is a good idea and I will take that into consideration as I am still playing around with lighting.

Hey slkjdfv yea Im adding a glow material with a purple outline to the character models to give a nice contrast against the dark environments, and their eyes will glow bright orange/yellow and give off light. thank you for your compliments.

No the textures aren’t final and I am editing the tiling and adding more detail to the floor, but by all means share any critiques you may have, I am open for all opinions. Thanks for all of your critiques btw bro

One huge shadow spider comin up

Love the skeleton in the boots!