I’d like to know if I can generate beveled 3dtext as I’d do in 3dsmax. I think that I can generate 3d text (EXTRUDED text from a TrueType shaped font (directly from Unity or via extruding?-that’s would be another question-)) but I’d love to generate beveled text.

I’d love to generate this 3dtext through the Inspector panel via a general variable in order to have a text with such a similar aspect to the showed in the attatched image but without having to import each time each object etc.

Additionally I’ve found a script which is supposed can parse a string and this will give me much more power to what I desire to do.

So, 3 questions in one:
a).-May I create 3d EXTRUDED text from a 3dmesh text in Unity directly or I need an additional script to extrude it?. Till now what I’ve watched is a shape that you can handle as a 3dobject but not an extruded 3dtext.

b).-Do you know how to bevel a 3dtext shape?. Do you have any idea to implement this with a script?.

c).-Parse string works fine from: link text

alt text

Thank you very much.

You could make a really simple script out of this if you set up each letter on beforehand as a separate model.

Put the models in a folder called `Resources/Text/` where Resources is in the root of your Asset-folder.

Then do something like this:

#pragma strict
#pragma downcast

var text : String = "";

private var offset : float = 0.0;

function Start () {
    for (var letter in text.ToCharArray()) {
        if(letter!=" " && Resources.Load("Text/"+letter)!=null) {
            var letterGo : GameObject = Instantiate(Resources.Load("Text/"+letter), transform.position+Vector3(offset, 0, 0), Quaternion.identity);
            letterGo.transform.parent = transform;
        }
        offset+=4.0;
    }
}

You can do all sorts of nifty things with the offset, the size etc depending on uppercase/lowercase or any other variables after this.

There's also nothing that stops you from combining them into fewer meshes procedurally when they're instantiated.