is there any plan to support more recent gpu features by unity, currently it stuck on shader model 3.0, no support for multi gpu, no support multi monitor on different gpu, and even no support for 64-bit architecture…
and all of this because osx only support shader model 3.0 and doesn’t have xfire/SLI ?!
what is the roadmap of unity, is it just to be mac toy forever or become serious game engine?
Before going out for rampaging you should perhaps inform yourself:
the player has 64build option since unity 3.4
sli and cf always worked on windows
the only point that is right is multi monitor (unity creates a single 3d context only) and that its only SM3 at the time, DX11 though is in the works but not on the roadmap and I wouldn’t suspect it to appear there cause UT normally has no public roadmap at all, the 3.5 one was the second exception in 4 years
still the editor is 32-bit, mostly i am working with C++ DLL, which i can’t use the 64-bit build of my native dll because the editor can’t load it, and why there is no C++ API afterall