bg and fps controller

hi
i have the next problem:
i have a big cube use like a wall, this cube have the rigidbody and kinmatic coponents and is move using a translate

but when the wall touch the fps controller , the fps controller is expulse something like flying. why ?
what can i do to make the wall push the fps controller

because kinematic doesnt have physics, disable kinematic or find way with scripts which would be hard if you want realism

ok tks

but if i disable the kinematic when the wall touch something, ex box, the box will not move, any idea?

both need to be kinematic disabled and both need to have rigidbody and collider.