I’m working on a bike racing game. I will post regular updates on this thread and you can follow along with my progress. Feel free to give me any advice or suggestions. Here’s a screenshot from my one hour prototype:
I think the hardest part for now will be getting the controls and physics of the bicycle right. Currently I’m using rigidbody.velocity to move the bike, but it’s still very crude.
Hey, this looks good so far. Thought about a devlog?
I’ve been thinking about a bicycle game, don’t have the time to work on it right now, but I was thinking in some kind of fixie/messenger/urban bike game.
Anyway, definitely the controls for a bicycle are a huge challange. Also, the depth of the physic simulation can be rough. Specially since there seems to be still some dispute on how do bicycles actually ballance: https://www.youtube.com/watch?v=2Y4mbT3ozcA
So, have you set some goals and expectations for the next weeks/months?