hi everyone,
i find that assets’ size is too much bigger than its PC version, what could be the reason? here are some details :
the PC version asset size is about 26M (the biggest one) while when exported to MAC, the biggest asset becomes 52M. i guess there may be something wrong with MP3s i replaced today, they were 200k or so mono MP3s and today i changed them to 580k higher quality stereo MP3s (5 mp3 in total), if this is the reason, do PC and MAC handle mp3 differently?
P.S. those MP3 are not ‘decompress on load’ and not ‘3d’, i meant them to be played directly via the iphone hareware since that’s what Unity3d going to do with MP3 internally)
thanks.
sounds like you exported the mac to universal binary instead of intel only.
in that case you basically dublicate the app into the app folder.
Thanks dreamora and sorry that by ‘export’ i really mean ‘port’ : working on PC (Microsoft XP) and pack the whole unity project (including ‘asset’ and ‘library’ folders) into an RAR file, then unpack the rar on MAC, open with iphone version unity, it will prompt you to convert the project, press continue and the ‘porting’ is finished.
In your reply above, you mentioned ‘universal binary’ which i cant find it anywhere on iPhone version Unity (1.7) and the biggest asset i mean the one found in ‘Data’ folder named ‘sharedassets0.assets’, any further hints? thanks a lot~~
NT.