Hi everyone,
We are working on a battle royale game (like PUBG or Apex Legends). We started with the URP since we have mobile version as well. Currently, we have an issue with the color of our map. It is quite dim and dark.
We made 2 test maps with the same assets, setting but different on render pipeline: URP vs HDRP.
The the left is the current URP map and the right is HDRP map. HDRP one is much brighter and colorful.
We don’t really want to switch to HDRP or use both render pipelines in one project (HDRP for PC and console, URP for mobile). So I’d like to ask whether the current situation is the limit of URP?
Video:
No post-processing: