Big FPS drop and TextMeshPro is really big on android after switch to 2D Lights, LWRP and 2019.2b7

Hi!

So I recently switched to Unity 2019.2.0b7 and LWRP to take advantage of the new 2D Light system, but I’m having some problems on my android build. I have big FPS drops (down from atleast 60fps to 30-40fps) and all TextMesh Pro texts that are in the world space(not the one in the UI) has really blown up text that covers up most of the screen.

These problems only occur on my android devices, but not on PC. I’ve tried changing a couple of different settings, but nothing has worked. I don’t think it’s an issue with the beta version of Unity since a fresh project with only a TextMesh Pro object worked just fine. Maybe it has something to do with my material settings for the font?

Example screenshot:

TMP Material Settings:

I am facing the same issue - anyone has any solutions?

UPDATE:

Disable SRP Batching
https://fogbugz.unity3d.com/default.asp?1166303_8u76v8au3ni9pmn7