hello guys,
I already post a similar question, but with lightmap,
now I have a game level with 40 rooms, 60 doors, 30 windows and some furniture (wardrobes, tables, etc.),
the game level is very heavy and I’m looking for a solution.
I upload the rooms only to the passage of the camera in first person?
I upload only the room where I am?
thanks 8)
nobody has a solution?
Easy, LOD the props in level and make the rooms pop out or none render-able when they are not in view of the camera. And use a MeshMerger script or the CombineChildren script to lower your draw calls.
thanks showoff,
I am very interested, you can explain it better?,
you give me a little step by step?
anyone knows the method for rendering only the objects that are in view of the cam?
Clipping (computer graphics) - Wikipedia should be done by default by the engine
LOD Level of detail - Wikipedia is kinda your job.
I understand how to use these scripts