big game level with maaaany objects

hello guys,
I already post a similar question, but with lightmap,
now I have a game level with 40 rooms, 60 doors, 30 windows and some furniture (wardrobes, tables, etc.),
the game level is very heavy and I’m looking for a solution.
I upload the rooms only to the passage of the camera in first person?
I upload only the room where I am?
thanks 8)

nobody has a solution? :cry:

Easy, LOD the props in level and make the rooms pop out or none render-able when they are not in view of the camera. And use a MeshMerger script or the CombineChildren script to lower your draw calls.

thanks showoff,
I am very interested, you can explain it better?,
you give me a little step by step? :wink:

anyone knows the method for rendering only the objects that are in view of the cam?

Clipping (computer graphics) - Wikipedia should be done by default by the engine

LOD Level of detail - Wikipedia is kinda your job.

I understand how to use these scripts