I’m actually not sure how to describe this so I made a fancy screenshot, I guess the only way I can describe it with words is , my terrain texture(s) have a weird glossy shininess to them.
I’m actually not sure how to describe this so I made a fancy screenshot, I guess the only way I can describe it with words is , my terrain texture(s) have a weird glossy shininess to them.
How does the terrain texture look like? Did you change ‘metallic’ and ‘smoothness’ settings?
Not really sure what I did but I 1) used another texture 2) been fiddling around with the lighting/Graphics/Quality settings.
Ok, and did you go into the Textures via theTerrain settings in the inspector?
Yes I did, but the 2 sliders for smoothness, metallic are at 0.
Sorry, I haven’t visited the forum for a couple of days.
Did you solve the reflection issue? Other than textures and lighting settings, I can’t think of anything else
sorry for the late reply, but yeah I did fix it, as seen in the above post, I’m not sure what I did, If I had to guess, it was probably the texture I was using, well probably the format, which I think was jpg, I think I used a tga format for the above post though.
Great, good luck with your project!
With the terrain shader, the alpha channel of the albedo texture determines the smoothness. Many textures are built assuming the alpha channel will be used for transparency, so if the texture is opaque all of the pixels will have an alpha of 255 and this will make the texture super shiny on the terrain.