So this question came into my mind couple of days ago. Is it efficient to make big open map games with Unity? For example games like this are “supposed” to make in Cry Engine (or something). So is it practical to make it in Unity? I’ve heard that Unity Pro has some kind of feature that won’t render objects that cannot be seen. Am I true? And couldit help to make such games in Unity 3D?
I don’t particularly know.
If you were to make an open world. Try messing about with the Main Camera’s Far Clip Plane. This variable messed with the draw distance of the map which can make Unity run faster/slower. You could also try making a script to allow players to change the draw distance to make sure it runs smoothly for them.
If you were to make a large house-like area or a city. Build multiple scenes and build parts of the world gradually.