Big problem about building the game !!!

i have big diffirence between the game window in unity3d and the .EXE that i export concerning the speed of rotation :

When i setup a caracter to change direction with “Left” And “Right” button using " Input.GetAxis(“Horizontal”) "

when i build the .Exe file, the application is Too Fast …

what 's the matter ?!

Take a look at the “Application.targetFrameRate”… and “deltatime”.