Big problem: Meshes crash memory from CharacterCustomization example

Hi there, I am trying the CharacterCustomization example from Unity3D which contains two scenes: Dressing room and VirtualWorld, run the VirtualWorld on iPhone, it could run but at last it will crashed, Instruments and profiler, I found the meshes are always increased and run out of memory. Anybody could help? thanks.

Nobody found that???

Really hard to find an answer…

Really hard to find an answer…