Big problem: Meshes crashed memory from CharacterCustomization example

Hi there, I am trying the CharacterCustomization example from Unity3D which contains two scenes: Dressing room and VirtualWorld, run the VirtualWorld on iPhone, it could run but at last it will crashed, Instruments and profiler, I found the meshes are always increased and run out of memory. Anybody could help? thanks.

Nobody found that?

Last time i tried on 3.4 and it was OK. But there were some “fixes” in 3.4.1 in skinned meshes, so this can be the cause…

I am running 3.4 on it, it will be backgrounded by system because of out of memory, if you run it for more than 20 minutes. Somebody has asked the same question on this Apr, until now, no answers…

The example from Unity, any Unitiers could check that? no one consider the memory leak?

Really hard to find an answer…

Report as memory leak.