Big problem: Meshes crashed memory from CharacterCustomization example

Hi there, I am trying the CharacterCustomization example from Unity3D which contains two scenes: Dressing room and VirtualWorld, run the VirtualWorld on iPhone, it could run but at last it will crashed, Instruments and profiler, I found the meshes are always increased and run out of memory. Anybody could help? thanks. Environment: Unity 3.4.0 Pro, Xcode 4.0.2 and SDK 4.3

The example from Unity, any Unitiers could check that? No one consider the memory leak?

Really hard to find an answer…

I’m not sure people know what you want an answer to.

If it crashes and leaks model data, it crashes and leaks model data; There’s no question, just a statement.

One potential issue, could be that it’s all within 1 scene and consistently loading new Model parts, without calling Resources.UnloadUnusedAssets(). Thereby never giving Unity a chance to release it’s resources.

Also the device being used, as well as does it increase memory for loading the same part multiple times could help determine what is actually going wrong.