Big Prollem

As you might know. My bro and I are working on a game in Unity trial so that’s our mom might let us buy it. Here’s our problem. Half the game takes place underwater. And our graphics card doesn’t support transparency. So in effect, we won’t be able to test out game, because we won’t be able to see! (The camera is positioned above the water). So is there any way to simulate transparency on a terrible graphics card? Thanks! :wink:

-Dorma

The Alpha/VertexLit shader works on every mac that can run os x.
Which shader are you trying to use?

Random thought: just tint the underwater stuff a different color. If the player is out of the water, use a different color/texture than when under.

Not a pretty hack, but you need a demo :slight_smile: