Big question !

Hello everyone. I have a 3d person with clothes. I want to add some animations. It should be one mesh, or some separate model for example: clothes, body, hair and eyes ? What do you think ?

If I should have one model, should I add one texture map one or few mapping?

Better to separate them.texture and mesh

Ok. But when I add animation should I set parent to (ctr+p) to every mesh (body, hair, clothes) ?

You hace to consider which part depend on what.

Use whatever approach your project requires.
Do you plan to ever swap hair/clothes meshes? If not, then you don’t need to separate anything.

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animations depend on the rig (and rig can be more meshes). I think you should animate the whole rig, animating only some parts of it is a specific case.

more meshes usually means more drawcalls / batches.
there can be one mesh with more materials vs one material for every mesh part. (or can have texture atlas).

some systems like limbhacker need closed mesh (so you cannot have parts separate, or need to close gaps)

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Ok, my model have many detail so one texture on one mesh it would be to much difficult. I do few meshes and every will be connect with bones. It will be much easier to texture.

It will be easier to texture, but it will be more complex to rig, skin animate, and set up in Unity.

I would not make decisions on what is easier - I would make decisions on what the game requirements are - as @neginfinity stated.

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Thank you for your answers. I’ ll hope it will be work :slight_smile: