Big size terrain without killing iOS

Hi everyone,

I need to make a very big sized terrain for an Aircraft simulation targeting iOS.
I don’t need to make it work for 3GS or the old generation but more on 4S and higher.

I need to do at least 50 km of terrain squared for each flight missions.
Are terrain prohibited on iOS ?
I heard that there performance was really poor on iOS devices.

My terrain will be mostly water with some island somtimes.

I was thinking about making a tile system, what do you think ?

The fog will be quite close, so i don’t need to render very very far away from the camera view.
Thank you for any hint!

Best regards.

No.

Default Unity terrain isn’t best possible solution for mobile platforms performance wise.

You should try out different terrain systems from asset store. e.g. terrain for mobile, and see if you find suitable for you

Thanks i have read great things about terrain 4 mobile, it looks to be a great tool

@Agent_007
is there examples of games you know of, that used T4M extension?

http://forum.unity3d.com/threads/123282-T4M-Black-Edition that thread lists one (An Exemple of iOS Game made with the T4M)

My Chapter 1 games uses T4M. Chapter 2 just uses Unity terrain.