I want to make an open world game… So I need to do a very huge map!
I know that if a make a big terrain, Unity loads it all killing my RAM
Is splitting terrain in smaller terrains a good solution to solve the problem?
How can i do it simply? Are there other methods to increase performance using a very very very very huge terrain?
Another thing… I’m doing this game for Android/IOS…
Do you suggest me to buy terrain4mobile or something similar to do my map?
Now I’m using the default terrain object and it works great… Does t4m increase a lot the performance?