In unity version from 5.2.0 we have a problem on android with texture which have an alpha-channel. Example: There’re a big texture of forest. In version 5.1.2p3 it displays well but in 5.2.1f there’re only an empty black square instead forest. All textures have a resolution of 2048 x 2048, and less.
What to do?
@OnionFan Try removing the alpha from the texture by choosing an RGB compression.