Big touchscreen specification

Hi all,

I should show in a exhibition a non-game app created with Unity3D

What are the requirements that must have a touch screen monitor to work with a PC running Unity3D standalone application?

I use FingerGesture asset to manage touchscreen input.

Many thanks in advance!
Kenshin

It shouldn’t need anything special, provided we’re not talking about multi monitor support. Having more than one touchscreen would probably not work. Big screens are usually secondary monitors so you might have to set it up a little different than normal.

Otherwise you could control your non game from your phone/tablet with Unity Asset Store - The Best Assets for Game Making

There’s lots of plugins for Windows touchscreen.

In Windows you can mark the big screen as primary, try your app on a Windows 10 touch tablet/notebook.

This is what you need: http://touchscript.github.io/