Big trigger zone recource intensive or not?


I’m making a mobile game and was wondering how many system recourses (CPU/RAM) a really big trigger zone would use (box). With big I mean as big as a terrain that is X1000 by Y1000 (measured it with the position of the transform component). The trigger zone is not tall/high.

If it takes not to many system recourses I planning 25 to 50 zones.

Thanks in advance,


The amount of “resources” used by a large box collider is exactly the same as used by a small box collider. The thing that makes colliders more complex is the number of vertices that define their shape (i.e. capsules more expensive than boxes. Mesh colliders more expensive than capsules).