Why does it matter how my game is handling it’s connections between objects to the size of the app produced. I’ve noticed my built usually is around 213mb while testing stuff around sometimes it grows with 80mb upon building tonearly 300mb, sometimes it builds back to 213mb when I change something. That’s strange given I didn’t add any assets in between those sessions.
There is a build report you can check before assuming it’s 80mb of code… that seems … unlikely as a guess.
Did Reimport All and suddenly the project came from 213mb Build to 152mb or so, not touched anything beside Build button. Can’t be sure what it is. But it is what it is. I didn’t add any assets and the code did rise with 80mb just by tweaking scripts. Then suddenly got back to 213mb and after Reimport All came down to 150mb.
Do you build into an already existing folder? If so, remains of the previous build may be accounted for and eventually get removed. Depending on platform the build folder may also contain „do not distribute“ data.
Or maybe you changed settings that affect build size more than you know.
It’s caching something in the build can’t be sure, after few builds again became 213mb and I suspect if I do another Reimport All it will get rid of the cached part and become again around 150mb. The platform is Android. I just tweaked some scripts while hunting a bug. It’s interesting to know this is possible in the future might make something bigger with wider scope and save few megabytes here and there by building after Reimport.
Did you even check the build reports as already suggested?