Biggest problem I've faced in 4 years - Game Crash -

I’ve been a game developer for 4 years. This was the biggest problem i faced. Please help me.
Let me explain: My game works on Unity editor. There’s no crash, no error. But on mobile (android) some phones crash on level start, some phones have no problems. And there’s no spesific level. Sometimes level x works sometimes level x doesn’t work. I tried 10 different phones and I got different results in all of them. Level1 sometimes works a phone but level2 doesn’t work. That’s change everytime.

Because of this problem, I cannot finish the project we have been working on for 1.5 years.

Please provide the device logs from the devices using “adb logcat”, they may contain error messages that would help to troubleshoot. https://discussions.unity.com/t/699654

1 Like

The most common reasons for mobile device vs editor behavior changes are:

  • incorrect loading of assets (eg using System.IO, which is forbidden)

  • intolerance for script execution order (your scripts don’t tolerate changes in execution order)

  • just plain old running out of resources, since mobile target memory is far smaller

Adding to Jeff’s suggestions above, you must find a way to get the information you need in order to reason about what the problem is.

What is often happening in these cases is one of the following:

  • the code you think is executing is not actually executing at all
  • the code is executing far EARLIER or LATER than you think
  • the code is executing far LESS OFTEN than you think
  • the code is executing far MORE OFTEN than you think
  • the code is executing on another GameObject than you think it is
  • you’re getting an error or warning and you haven’t noticed it in the console window

To help gain more insight into your problem, I recommend liberally sprinkling Debug.Log() statements through your code to display information in realtime.

Doing this should help you answer these types of questions:

  • is this code even running? which parts are running? how often does it run? what order does it run in?
  • what are the values of the variables involved? Are they initialized? Are the values reasonable?
  • are you meeting ALL the requirements to receive callbacks such as triggers / colliders (review the documentation)

Knowing this information will help you reason about the behavior you are seeing.

If your problem would benefit from in-scene or in-game visualization, Debug.DrawRay() or Debug.DrawLine() can help you visualize things like rays (used in raycasting) or distances.

You can also call Debug.Break() to pause the Editor when certain interesting pieces of code run, and then study the scene manually, looking for all the parts, where they are, what scripts are on them, etc.

You can also call GameObject.CreatePrimitive() to emplace debug-marker-ish objects in the scene at runtime.

You could also just display various important quantities in UI Text elements to watch them change as you play the game.

If you are running a mobile device you can also view the console output. Google for how on your particular mobile target.

Another useful approach is to temporarily strip out everything besides what is necessary to prove your issue. This can simplify and isolate compounding effects of other items in your scene or prefab.

Here’s an example of putting in a laser-focused Debug.Log() and how that can save you a TON of time wallowing around speculating what might be going wrong:

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Is there a list somewhere what is forbidden and not reported during build ?

1 Like

Anything with System.IO is gonna fail if you want stuff in the project.

Here’s more reading:

There’s streaming assets, asset bundles, addressables… there’s a LOT of different ways to do it properly.

Ideally just reference what you want directly in the scene, do away with all the linkages that can break.

2022.03.23 02:08:49.799 18145 18226 Error CRASH *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
2022.03.23 02:08:49.799 18145 18226 Error CRASH Version '2019.4.10f1 (5311b3af6f69)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a'
2022.03.23 02:08:49.799 18145 18226 Error CRASH Build fingerprint: 'xiaomi/ginkgo/ginkgo:11/RKQ1.201004.002/V12.5.1.0.RCOMIXM:user/release-keys'
2022.03.23 02:08:49.799 18145 18226 Error CRASH Revision: '0'
2022.03.23 02:08:49.799 18145 18226 Error CRASH ABI: 'arm64'
2022.03.23 02:08:49.799 18145 18226 Error CRASH Timestamp: 2022-03-23 02:08:49+0300
2022.03.23 02:08:49.799 18145 18226 Error CRASH pid: 18145, tid: 18226, name: Loading.Preload  >>> com.Nanji.StillAliveEscapeTheHouse <<<
2022.03.23 02:08:49.799 18145 18226 Error CRASH uid: 10377
2022.03.23 02:08:49.799 18145 18226 Error CRASH signal 11 (SIGSEGV), code 2 (SEGV_ACCERR), fault addr 0x7bab901220
2022.03.23 02:08:49.799 18145 18226 Error CRASH     x0  0000007bab7011e0  x1  b400007aec4d9390  x2  0000000000000007  x3  0000000000000000
2022.03.23 02:08:49.799 18145 18226 Error CRASH     x4  0000000000000000  x5  0000000000000000  x6  0000000000000000  x7  0000007bab6e4730
2022.03.23 02:08:49.799 18145 18226 Error CRASH     x8  0000007bab9011e0  x9  0000000000000018  x10 0000000000003238  x11 0000000000000008
2022.03.23 02:08:49.799 18145 18226 Error CRASH     x12 000000003f800000  x13 0000000000000000  x14 fffffffffc000000  x15 fffffc0000000000
2022.03.23 02:08:49.799 18145 18226 Error CRASH     x16 0000007bab6e15d8  x17 0000007c99274fb4  x18 0000000000000010  x19 0000007bab70da40
2022.03.23 02:08:49.799 18145 18226 Error CRASH     x20 b400007aec4d9390  x21 0000000000000007  x22 0000000000000007  x23 0000007bab6fe886
2022.03.23 02:08:49.799 18145 18226 Error CRASH     x24 0000000000000018  x25 0000000000003234  x26 0000000000003238  x27 ffffff6100000000
2022.03.23 02:08:49.799 18145 18226 Error CRASH     x28 0000000000002a10  x29 0000000000000003
2022.03.23 02:08:49.799 18145 18226 Error CRASH     sp  0000007b1e913330  lr  0000007baa92f850  pc  0000007baa929f20
2022.03.23 02:08:49.799 18145 18226 Error CRASH backtrace:
2022.03.23 02:08:49.799 18145 18226 Error CRASH       #00 pc 0000000000169f20  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so ?? ??:0
2022.03.23 02:08:49.799 18145 18226 Error CRASH       #01 pc 000000000016f84c  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so ?? ??:0
2022.03.23 02:08:49.799 18145 18226 Error CRASH       #02 pc 000000000016f5a8  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so ?? ??:0
2022.03.23 02:08:49.799 18145 18226 Error CRASH       #03 pc 00000000001695f4  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so ?? ??:0
2022.03.23 02:08:49.799 18145 18226 Error CRASH       #04 pc 00000000001695b0  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so ?? ??:0
2022.03.23 02:08:49.799 18145 18226 Error CRASH       #05 pc 0000000000449118  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so ?? ??:0
2022.03.23 02:08:49.799 18145 18226 Error CRASH       #06 pc 000000000045bd8c  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so ?? ??:0
2022.03.23 02:08:49.799 18145 18226 Error CRASH       #07 pc 00000000002ed140  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so ?? ??:0
2022.03.23 02:08:49.799 18145 18226 Error CRASH       #08 pc 00000000002e49e8  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so ?? ??:0
2022.03.23 02:08:49.799 18145 18226 Error CRASH       #09 pc 00000000002e4fc8  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so ?? ??:0
2022.03.23 02:08:49.799 18145 18226 Error CRASH       #10 pc 000000000021f37c  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so ?? ??:0
2022.03.23 02:08:49.800 18145 18226 Error CRASH       #11 pc 0000000000220cd0  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so ?? ??:0
2022.03.23 02:08:49.800 18145 18226 Error CRASH       #12 pc 0000000000220b1c  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so ?? ??:0
2022.03.23 02:08:49.800 18145 18226 Error CRASH       #13 pc 0000000000220a88  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so ?? ??:0
2022.03.23 02:08:49.800 18145 18226 Error CRASH       #14 pc 00000000002783b4  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so ?? ??:0
2022.03.23 02:08:49.800 18145 18226 Error CRASH       #15 pc 00000000000eb968  /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+64) (BuildId: 4ba2121e6580a7f88bce586ed966851c)
2022.03.23 02:08:49.800 18145 18226 Error CRASH       #16 pc 000000000008bb88  /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+64) (BuildId: 4ba2121e6580a7f88bce586ed966851c)

Really thanks for the answer. I check everything but did’nt solve the problem. thats my logcat:

2022.03.23 02:16:56.790 20637 20739 Error CRASH *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
2022.03.23 02:16:56.790 20637 20739 Error CRASH Version '2019.4.10f1 (5311b3af6f69)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a'
2022.03.23 02:16:56.790 20637 20739 Error CRASH Build fingerprint: 'xiaomi/ginkgo/ginkgo:11/RKQ1.201004.002/V12.5.1.0.RCOMIXM:user/release-keys'
2022.03.23 02:16:56.790 20637 20739 Error CRASH Revision: '0'
2022.03.23 02:16:56.790 20637 20739 Error CRASH ABI: 'arm64'
2022.03.23 02:16:56.790 20637 20739 Error CRASH Timestamp: 2022-03-23 02:16:56+0300
2022.03.23 02:16:56.790 20637 20739 Error CRASH pid: 20637, tid: 20739, name: Loading.Preload  >>> com.Nanji.StillAliveEscapeTheHouse <<<
2022.03.23 02:16:56.790 20637 20739 Error CRASH uid: 10377
2022.03.23 02:16:56.790 20637 20739 Error CRASH signal 11 (SIGSEGV), code 2 (SEGV_ACCERR), fault addr 0x7bab8d1220
2022.03.23 02:16:56.790 20637 20739 Error CRASH     x0  0000007bab6d11e0  x1  b400007aed752210  x2  0000000000000007  x3  0000000000000000
2022.03.23 02:16:56.790 20637 20739 Error CRASH     x4  0000000000000000  x5  0000000000000000  x6  0000000000000000  x7  0000007bab6b4730
2022.03.23 02:16:56.790 20637 20739 Error CRASH     x8  0000007bab8d11e0  x9  0000000000000018  x10 0000000000003238  x11 0000000000000008
2022.03.23 02:16:56.790 20637 20739 Error CRASH     x12 000000003f800000  x13 0000000000000000  x14 fffffffffc000000  x15 ffffffffff000000
2022.03.23 02:16:56.790 20637 20739 Error CRASH     x16 0000007bab6b15d8  x17 0000007c99274fb4  x18 0000000000000010  x19 0000007bab6dda40
2022.03.23 02:16:56.790 20637 20739 Error CRASH     x20 b400007aed752210  x21 0000000000000007  x22 0000000000000007  x23 0000007bab6ce886
2022.03.23 02:16:56.790 20637 20739 Error CRASH     x24 0000000000000018  x25 0000000000003234  x26 0000000000003238  x27 ffffff6100000000
2022.03.23 02:16:56.790 20637 20739 Error CRASH     x28 0000000000002a10  x29 0000000000000003
2022.03.23 02:16:56.790 20637 20739 Error CRASH     sp  0000007b1e941330  lr  0000007baa8ff850  pc  0000007baa8f9f20
2022.03.23 02:16:56.790 20637 20739 Error CRASH backtrace:
2022.03.23 02:16:56.790 20637 20739 Error CRASH       #00 pc 0000000000169f20  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so ?? ??:0
2022.03.23 02:16:56.790 20637 20739 Error CRASH       #01 pc 000000000016f84c  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so ?? ??:0
2022.03.23 02:16:56.790 20637 20739 Error CRASH       #02 pc 000000000016f5a8  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so ?? ??:0
2022.03.23 02:16:56.790 20637 20739 Error CRASH       #03 pc 00000000001695f4  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so ?? ??:0
2022.03.23 02:16:56.790 20637 20739 Error CRASH       #04 pc 00000000001695b0  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so ?? ??:0
2022.03.23 02:16:56.790 20637 20739 Error CRASH       #05 pc 0000000000449118  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so ?? ??:0
2022.03.23 02:16:56.790 20637 20739 Error CRASH       #06 pc 000000000045bd8c  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so ?? ??:0
2022.03.23 02:16:56.790 20637 20739 Error CRASH       #07 pc 00000000002ed140  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so ?? ??:0
2022.03.23 02:16:56.791 20637 20739 Error CRASH       #08 pc 00000000002e49e8  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so ?? ??:0
2022.03.23 02:16:56.791 20637 20739 Error CRASH       #09 pc 00000000002e4fc8  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so ?? ??:0
2022.03.23 02:16:56.791 20637 20739 Error CRASH       #10 pc 000000000021f37c  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so ?? ??:0
2022.03.23 02:16:56.791 20637 20739 Error CRASH       #11 pc 0000000000220cd0  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so ?? ??:0
2022.03.23 02:16:56.791 20637 20739 Error CRASH       #12 pc 0000000000220b1c  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so ?? ??:0
2022.03.23 02:16:56.791 20637 20739 Error CRASH       #13 pc 0000000000220a88  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so ?? ??:0
2022.03.23 02:16:56.791 20637 20739 Error CRASH       #14 pc 00000000002783b4  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so ?? ??:0
2022.03.23 02:16:56.791 20637 20739 Error CRASH       #15 pc 00000000000eb968  /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+64) (BuildId: 4ba2121e6580a7f88bce586ed966851c)
2022.03.23 02:16:56.791 20637 20739 Error CRASH       #16 pc 000000000008bb88  /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+64) (BuildId: 4ba2121e6580a7f88bce586ed966851c)
2022.03.23 02:17:00.462 20637 20637 Error CRASH other thread is trapped; signum = 11
2022.03.23 02:17:00.475 20637 20637 Error InputEventReceiver Exception dispatching input event.
2022.03.23 02:17:00.475 20637 20637 Error MessageQueue-JNI Exception in MessageQueue callback: handleReceiveCallback
2022.03.23 02:17:00.475 20637 20637 Error MessageQueue-JNI java.lang.Error: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
2022.03.23 02:17:00.475 20637 20637 Error MessageQueue-JNI Version '2019.4.10f1 (5311b3af6f69)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a'
2022.03.23 02:17:00.475 20637 20637 Error MessageQueue-JNI Build fingerprint: 'xiaomi/ginkgo/ginkgo:11/RKQ1.201004.002/V12.5.1.0.RCOMIXM:user/release-keys'
2022.03.23 02:17:00.475 20637 20637 Error MessageQueue-JNI Revision: '0'
2022.03.23 02:17:00.475 20637 20637 Error MessageQueue-JNI ABI: 'arm64'
2022.03.23 02:17:00.475 20637 20637 Error MessageQueue-JNI Timestamp: 2022-03-23 02:16:56+0300
2022.03.23 02:17:00.475 20637 20637 Error MessageQueue-JNI pid: 20637, tid: 20739, name: Loading.Preload  >>> com.Nanji.StillAliveEscapeTheHouse <<<
2022.03.23 02:17:00.475 20637 20637 Error MessageQueue-JNI uid: 10377
2022.03.23 02:17:00.475 20637 20637 Error MessageQueue-JNI signal 11 (SIGSEGV), code 2 (SEGV_ACCERR), fault addr 0x7bab8d1220
2022.03.23 02:17:00.475 20637 20637 Error MessageQueue-JNI     x0  0000007bab6d11e0  x1  b400007aed752210  x2  0000000000000007  x3  0000000000000000
2022.03.23 02:17:00.475 20637 20637 Error MessageQueue-JNI     x4  0000000000000000  x5  0000000000000000  x6  0000000000000000  x7  0000007bab6b4730
2022.03.23 02:17:00.475 20637 20637 Error MessageQueue-JNI     x8  0000007bab8d11e0  x9  0000000000000018  x10 0000000000003238  x11 0000000000000008
2022.03.23 02:17:00.475 20637 20637 Error MessageQueue-JNI     x12 000000003f800000  x13 0000000000000000  x14 fffffffffc000000  x15 ffffffffff000000
2022.03.23 02:17:00.475 20637 20637 Error MessageQueue-JNI     x16 0000007bab6b15d8  x17 0000007c99274fb4  x18 0000000000000010  x19 0000007bab6dda40
2022.03.23 02:17:00.475 20637 20637 Error MessageQueue-JNI     x20 b400007aed752210  x21 0000000000000007  x22 0000000000000007  x23 0000007bab6ce886
2022.03.23 02:17:00.475 20637 20637 Error MessageQueue-JNI     x24 0000000000000018  x25 0000000000003234  x26 0000000000003238  x27 ffffff6100000000
2022.03.23 02:17:00.475 20637 20637 Error MessageQueue-JNI     x28 0000000000002a10  x29 0000000000000003
2022.03.23 02:17:00.475 20637 20637 Error MessageQueue-JNI     sp  0000007b1e941330  lr  0000007baa8ff850  pc  0000007baa8f9f20
2022.03.23 02:17:00.475 20637 20637 Error MessageQueue-JNI
2022.03.23 02:17:00.475 20637 20637 Error MessageQueue-JNI backtrace:
2022.03.23 02:17:00.475 20637 20637 Error MessageQueue-JNI       #00 pc 0000000000169f20  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so (BuildId: fa4f042ccb8f9dbe63c0e2bc2eaa1b4f10b725ab)
2022.03.23 02:17:00.475 20637 20637 Error MessageQueue-JNI       #01 pc 000000000016f84c  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so (BuildId: fa4f042ccb8f9dbe63c0e2bc2eaa1b4f10b725ab)
2022.03.23 02:17:00.475 20637 20637 Error MessageQueue-JNI       #02 pc 000000000016f5a8  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so (BuildId: fa4f042ccb8f9dbe63c0e2bc2eaa1b4f10b725ab)
2022.03.23 02:17:00.475 20637 20637 Error MessageQueue-JNI       #03 pc 00000000001695f4  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so (BuildId: fa4f042ccb8f9dbe63c0e2bc2eaa1b4f10b725ab)
2022.03.23 02:17:00.475 20637 20637 Error MessageQueue-JNI       #04 pc 00000000001695b0  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so (BuildId: fa4f042ccb8f9dbe63c0e2bc2eaa1b4f10b725ab)
2022.03.23 02:17:00.475 20637 20637 Error MessageQueue-JNI       #05 pc 0000000000449118  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so (BuildId: fa4f042ccb8f9dbe63c0e2bc2eaa1b4f10b725ab)
2022.03.23 02:17:00.475 20637 20637 Error MessageQueue-JNI       #06 pc 000000000045bd8c  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so (BuildId: fa4f042ccb8f9dbe63c0e2bc2eaa1b4f10b725ab)
2022.03.23 02:17:00.475 20637 20637 Error MessageQueue-JNI       #07 pc 00000000002ed140  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so (BuildId: fa4f042ccb8f9dbe63c0e2bc2eaa1b4f10b725ab)
2022.03.23 02:17:00.475 20637 20637 Error MessageQueue-JNI       #08 pc 00000000002e49e8  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so (BuildId: fa4f042ccb8f9dbe63c0e2bc2eaa1b4f10b725ab)
2022.03.23 02:17:00.475 20637 20637 Error MessageQueue-JNI       #09 pc 00000000002e4fc8  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so (BuildId: fa4f042ccb8f9dbe63c0e2bc2eaa1b4f10b725ab)
2022.03.23 02:17:00.475 20637 20637 Error MessageQueue-JNI       #10 pc 000000000021f37c  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so (BuildId: fa4f042ccb8f9dbe63c0e2bc2eaa1b4f10b725ab)
2022.03.23 02:17:00.475 20637 20637 Error MessageQueue-JNI       #11 pc 0000000000220cd0  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so (BuildId: fa4f042ccb8f9dbe63c0e2bc2eaa1b4f10b725ab)
2022.03.23 02:17:00.475 20637 20637 Error MessageQueue-JNI       #12 pc 0000000000220b1c  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so (BuildId: fa4f042ccb8f9dbe63c0e2bc2eaa1b4f10b725ab)
2022.03.23 02:17:00.475 20637 20637 Error MessageQueue-JNI       #13 pc 0000000000220a88  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so (BuildId: fa4f042ccb8f9dbe63c0e2bc2eaa1b4f10b725ab)
2022.03.23 02:17:00.475 20637 20637 Error MessageQueue-JNI       #14 pc 00000000002783b4  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so (BuildId: fa4f042ccb8f9dbe63c0e2bc2eaa1b4f10b725ab)
2022.03.23 02:17:00.475 20637 20637 Error MessageQueue-JNI       #15 pc 00000000000eb968  /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+64) (BuildId: 4ba2121e6580a7f88bce586ed966851c)
2022.03.23 02:17:00.475 20637 20637 Error MessageQueue-JNI       #16 pc 000000000008bb88  /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+64) (BuildId: 4ba2121e6580a7f88bce586ed966851c)
2022.03.23 02:17:00.475 20637 20637 Error MessageQueue-JNI
2022.03.23 02:17:00.475 20637 20637 Error MessageQueue-JNI     at libunity.0x169f20(Native Method)
2022.03.23 02:17:00.475 20637 20637 Error MessageQueue-JNI     at libunity.0x16f84c(Native Method)
2022.03.23 02:17:00.475 20637 20637 Error MessageQueue-JNI     at libunity.0x16f5a8(Native Method)
2022.03.23 02:17:00.475 20637 20637 Error MessageQueue-JNI     at libunity.0x1695f4(Native Method)
2022.03.23 02:17:00.475 20637 20637 Error MessageQueue-JNI     at libunity.0x1695b0(Native Method)
2022.03.23 02:17:00.475 20637 20637 Error MessageQueue-JNI     at libunity.0x449118(Native Method)
2022.03.23 02:17:00.475 20637 20637 Error MessageQueue-JNI     at libunity.0x45bd8c(Native Method)
2022.03.23 02:17:00.475 20637 20637 Error MessageQueue-JNI     at libunity.0x2ed140(Native Method)
2022.03.23 02:17:00.475 20637 20637 Error MessageQueue-JNI     at libunity.0x2e49e8(Native Method)
2022.03.23 02:17:00.475 20637 20637 Error MessageQueue-JNI     at libunity.0x2e4fc8(Native Method)
2022.03.23 02:17:00.475 20637 20637 Error MessageQueue-JNI     at libunity.0x21f37c(Native Method)
2022.03.23 02:17:00.475 20637 20637 Error MessageQueue-JNI     at libunity.0x220cd0(Native Method)
2022.03.23 02:17:00.475 20637 20637 Error MessageQueue-JNI     at libunity.0x220b1c(Native Method)
2022.03.23 02:17:00.475 20637 20637 Error MessageQueue-JNI     at libunity.0x220a88(Native Method)
2022.03.23 02:17:00.475 20637 20637 Error MessageQueue-JNI     at libunity.0x2783b4(Native Method)
2022.03.23 02:17:00.475 20637 20637 Error MessageQueue-JNI     at libc.__pthread_start(void*)(__pthread_start:64)
2022.03.23 02:17:00.475 20637 20637 Error MessageQueue-JNI     at libc.__start_thread(__start_thread:64)
2022.03.23 02:17:00.483 20637 20637 Debug AndroidRuntime Shutting down VM
0001.01.01 00:00:00.000 -1 -1 Info  --------- beginning of crash
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime FATAL EXCEPTION: main
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime Process: com.Nanji.StillAliveEscapeTheHouse, PID: 20637
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime java.lang.Error: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime Version '2019.4.10f1 (5311b3af6f69)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a'
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime Build fingerprint: 'xiaomi/ginkgo/ginkgo:11/RKQ1.201004.002/V12.5.1.0.RCOMIXM:user/release-keys'
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime Revision: '0'
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime ABI: 'arm64'
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime Timestamp: 2022-03-23 02:16:56+0300
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime pid: 20637, tid: 20739, name: Loading.Preload  >>> com.Nanji.StillAliveEscapeTheHouse <<<
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime uid: 10377
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime signal 11 (SIGSEGV), code 2 (SEGV_ACCERR), fault addr 0x7bab8d1220
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime     x0  0000007bab6d11e0  x1  b400007aed752210  x2  0000000000000007  x3  0000000000000000
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime     x4  0000000000000000  x5  0000000000000000  x6  0000000000000000  x7  0000007bab6b4730
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime     x8  0000007bab8d11e0  x9  0000000000000018  x10 0000000000003238  x11 0000000000000008
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime     x12 000000003f800000  x13 0000000000000000  x14 fffffffffc000000  x15 ffffffffff000000
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime     x16 0000007bab6b15d8  x17 0000007c99274fb4  x18 0000000000000010  x19 0000007bab6dda40
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime     x20 b400007aed752210  x21 0000000000000007  x22 0000000000000007  x23 0000007bab6ce886
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime     x24 0000000000000018  x25 0000000000003234  x26 0000000000003238  x27 ffffff6100000000
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime     x28 0000000000002a10  x29 0000000000000003
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime     sp  0000007b1e941330  lr  0000007baa8ff850  pc  0000007baa8f9f20
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime backtrace:
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime       #00 pc 0000000000169f20  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so (BuildId: fa4f042ccb8f9dbe63c0e2bc2eaa1b4f10b725ab)
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime       #01 pc 000000000016f84c  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so (BuildId: fa4f042ccb8f9dbe63c0e2bc2eaa1b4f10b725ab)
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime       #02 pc 000000000016f5a8  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so (BuildId: fa4f042ccb8f9dbe63c0e2bc2eaa1b4f10b725ab)
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime       #03 pc 00000000001695f4  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so (BuildId: fa4f042ccb8f9dbe63c0e2bc2eaa1b4f10b725ab)
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime       #04 pc 00000000001695b0  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so (BuildId: fa4f042ccb8f9dbe63c0e2bc2eaa1b4f10b725ab)
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime       #05 pc 0000000000449118  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so (BuildId: fa4f042ccb8f9dbe63c0e2bc2eaa1b4f10b725ab)
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime       #06 pc 000000000045bd8c  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so (BuildId: fa4f042ccb8f9dbe63c0e2bc2eaa1b4f10b725ab)
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime       #07 pc 00000000002ed140  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so (BuildId: fa4f042ccb8f9dbe63c0e2bc2eaa1b4f10b725ab)
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime       #08 pc 00000000002e49e8  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so (BuildId: fa4f042ccb8f9dbe63c0e2bc2eaa1b4f10b725ab)
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime       #09 pc 00000000002e4fc8  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so (BuildId: fa4f042ccb8f9dbe63c0e2bc2eaa1b4f10b725ab)
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime       #10 pc 000000000021f37c  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so (BuildId: fa4f042ccb8f9dbe63c0e2bc2eaa1b4f10b725ab)
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime       #11 pc 0000000000220cd0  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so (BuildId: fa4f042ccb8f9dbe63c0e2bc2eaa1b4f10b725ab)
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime       #12 pc 0000000000220b1c  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so (BuildId: fa4f042ccb8f9dbe63c0e2bc2eaa1b4f10b725ab)
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime       #13 pc 0000000000220a88  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so (BuildId: fa4f042ccb8f9dbe63c0e2bc2eaa1b4f10b725ab)
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime       #14 pc 00000000002783b4  /data/app/~~MU4h8gnG0VdAsFnKSYaOmA==/com.Nanji.StillAliveEscapeTheHouse-OjsHFoliNSuyFdzMcLl8-g==/lib/arm64/libunity.so (BuildId: fa4f042ccb8f9dbe63c0e2bc2eaa1b4f10b725ab)
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime       #15 pc 00000000000eb968  /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+64) (BuildId: 4ba2121e6580a7f88bce586ed966851c)
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime       #16 pc 000000000008bb88  /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+64) (BuildId: 4ba2121e6580a7f88bce586ed966851c)
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime     at libunity.0x169f20(Native Method)
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime     at libunity.0x16f84c(Native Method)
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime     at libunity.0x16f5a8(Native Method)
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime     at libunity.0x1695f4(Native Method)
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime     at libunity.0x1695b0(Native Method)
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime     at libunity.0x449118(Native Method)
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime     at libunity.0x45bd8c(Native Method)
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime     at libunity.0x2ed140(Native Method)
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime     at libunity.0x2e49e8(Native Method)
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime     at libunity.0x2e4fc8(Native Method)
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime     at libunity.0x21f37c(Native Method)
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime     at libunity.0x220cd0(Native Method)
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime     at libunity.0x220b1c(Native Method)
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime     at libunity.0x220a88(Native Method)
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime     at libunity.0x2783b4(Native Method)
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime     at libc.__pthread_start(void*)(__pthread_start:64)
2022.03.23 02:17:00.484 20637 20637 Error AndroidRuntime     at libc.__start_thread(__start_thread:64)

@jkkfilmmaker Please test on a non-Xiaomi device. It could be limited to that platform.

I test with Samsung, Xiaomi, Lenovo phones. Sometimes all levels works sometimes does’nt. Problem did’nt solve for now :confused:

Are they all the same SIGSEGV crash?

Hi! I did’nt take logcat from the other devices. But i can take if you want?

I might suggest that YOU want to, in order to find out what the issue may be. And please review the logs prior to posting and look for errors and/or exceptions.

I really appreciate for your help. This is Samsung A22 Device logcat and i take SEGV_ACCERR, SIGSEGV signal again. When I research, they said it was related to permissions, but there is no information about unity

2022/03/23 17:08:16.475 8259 8259 Info
ViewRootImpl@3aa278c[UnityPlayerActivity] ViewPostIme pointer 1
2022/03/23 17:08:19.276 8259 10062 Error CRASH *** *** *** *** *** *** *** ***
*** *** *** *** *** *** *** ***
2022/03/23 17:08:19.276 8259 10062 Error CRASH Version '2019.4.10f1
(5311b3af6f69)', Build type 'Release', Scripting Backend 'il2cpp', CPU
'arm64-v8a'
2022/03/23 17:08:19.276 8259 10062 Error CRASH Build fingerprint:
'samsung/a22nstur/a22:11/RP1A.200720.012/A225FXXS3AVA6:user/releasekeys'
2022/03/23 17:08:19.276 8259 10062 Error CRASH Revision: '3'
2022/03/23 17:08:19.276 8259 10062 Error CRASH ABI: 'arm64'
2022/03/23 17:08:19.276 8259 10062 Error CRASH Timestamp: 2022-03-23
17:08:19+0300
2022/03/23 17:08:19.276 8259 10062 Error CRASH pid: 8259, tid: 10062,
name: Loading.Preload >>> com.Nanji.StillAliveEscapeTheHouse <<<
2022/03/23 17:08:19.276 8259 10062 Error CRASH uid: 10285
2022/03/23 17:08:19.276 8259 10062 Error CRASH signal 11 (SIGSEGV),
code 2 (SEGV_ACCERR), fault addr 0x715d3d51a0
2022/03/23 17:08:19.276 8259 10062 Error CRASH x0
000000715d1d5160 x1 b4000070c1e1e350 x2 0000000000000007 x3
0000000000000000
2022/03/23 17:08:19.276 8259 10062 Error CRASH x4
0000000000000000 x5 0000000000000000 x6 0000000000000000 x7
000000715d1b8730
2022/03/23 17:08:19.276 8259 10062 Error CRASH x8
000000715d3d5160 x9 0000000000000018 x10 0000000000003238 x11
0000000000000008
2022/03/23 17:08:19.276 8259 10062 Error CRASH x12
000000003f800000 x13 0000000000000000 x14 000000000015c000 x15
00e8000000000000
2022/03/23 17:08:19.276 8259 10062 Error CRASH x16
000000715d1b55d8 x17 000000724c0477d0 x18 0000000000000010 x19
000000715d1e19c0
2022/03/23 17:08:19.276 8259 10062 Error CRASH x20
b4000070c1e1e350 x21 0000000000000007 x22 0000000000000007 x23
000000715d1d2806
2022/03/23 17:08:19.276 8259 10062 Error CRASH x24
0000000000000018 x25 0000000000003234 x26 0000000000003238 x27
ffffff6100000000
2022/03/23 17:08:19.276 8259 10062 Error CRASH x28
0000000000002a10 x29 0000000000000003
2022/03/23 17:08:19.276 8259 10062 Error CRASH sp
00000070ca21a330 lr 000000715c406498 pc 000000715c400b68
2022/03/23 17:08:19.276 8259 10062 Error CRASH backtrace:
2022/03/23 17:08:19.276 8259 10062 Error CRASH #00 pc
0000000000168b68 /data/app/~~A0BSQ7uy010ZxpTmFNn1Ng==/
com.Nanji.StillAliveEscapeTheHouse-NsvGar5slrGsQsZ56niwxw==/lib/
arm64/libunity.so (BuildId: ea139315d8cd16da157f2bcb7bfdced5041cbee7)
2022/03/23 17:08:19.276 8259 10062 Error CRASH #01 pc
000000000016e494 /data/app/~~A0BSQ7uy010ZxpTmFNn1Ng==/
com.Nanji.StillAliveEscapeTheHouse-NsvGar5slrGsQsZ56niwxw==/lib/
arm64/libunity.so (BuildId: ea139315d8cd16da157f2bcb7bfdced5041cbee7)
2022/03/23 17:08:19.276 8259 10062 Error CRASH #02 pc
000000000016e1f0 /data/app/~~A0BSQ7uy010ZxpTmFNn1Ng==/
com.Nanji.StillAliveEscapeTheHouse-NsvGar5slrGsQsZ56niwxw==/lib/
arm64/libunity.so (BuildId: ea139315d8cd16da157f2bcb7bfdced5041cbee7)
2022/03/23 17:08:19.277 8259 10062 Error CRASH #03 pc
000000000016823c /data/app/~~A0BSQ7uy010ZxpTmFNn1Ng==/
com.Nanji.StillAliveEscapeTheHouse-NsvGar5slrGsQsZ56niwxw==/lib/
arm64/libunity.so (BuildId: ea139315d8cd16da157f2bcb7bfdced5041cbee7)
2022/03/23 17:08:19.277 8259 10062 Error CRASH #04 pc
00000000001681f8 /data/app/~~A0BSQ7uy010ZxpTmFNn1Ng==/
com.Nanji.StillAliveEscapeTheHouse-NsvGar5slrGsQsZ56niwxw==/lib/
arm64/libunity.so (BuildId: ea139315d8cd16da157f2bcb7bfdced5041cbee7)
2022/03/23 17:08:19.277 8259 10062 Error CRASH #05 pc
0000000000448d60 /data/app/~~A0BSQ7uy010ZxpTmFNn1Ng==/
com.Nanji.StillAliveEscapeTheHouse-NsvGar5slrGsQsZ56niwxw==/lib/
arm64/libunity.so (BuildId: ea139315d8cd16da157f2bcb7bfdced5041cbee7)
2022/03/23 17:08:19.277 8259 10062 Error CRASH #06 pc
000000000045b9d4 /data/app/~~A0BSQ7uy010ZxpTmFNn1Ng==/
com.Nanji.StillAliveEscapeTheHouse-NsvGar5slrGsQsZ56niwxw==/lib/
arm64/libunity.so (BuildId: ea139315d8cd16da157f2bcb7bfdced5041cbee7)
2022/03/23 17:08:19.277 8259 10062 Error CRASH #07 pc
00000000002ecd88 /data/app/~~A0BSQ7uy010ZxpTmFNn1Ng==/
com.Nanji.StillAliveEscapeTheHouse-NsvGar5slrGsQsZ56niwxw==/lib/
arm64/libunity.so (BuildId: ea139315d8cd16da157f2bcb7bfdced5041cbee7)
2022/03/23 17:08:19.277 8259 10062 Error CRASH #08 pc
00000000002e4630 /data/app/~~A0BSQ7uy010ZxpTmFNn1Ng==/
com.Nanji.StillAliveEscapeTheHouse-NsvGar5slrGsQsZ56niwxw==/lib/
arm64/libunity.so (BuildId: ea139315d8cd16da157f2bcb7bfdced5041cbee7)
2022/03/23 17:08:19.277 8259 10062 Error CRASH #09 pc
00000000002e4c10 /data/app/~~A0BSQ7uy010ZxpTmFNn1Ng==/
com.Nanji.StillAliveEscapeTheHouse-NsvGar5slrGsQsZ56niwxw==/lib/
arm64/libunity.so (BuildId: ea139315d8cd16da157f2bcb7bfdced5041cbee7)
2022/03/23 17:08:19.277 8259 10062 Error CRASH #10 pc
000000000021efc4 /data/app/~~A0BSQ7uy010ZxpTmFNn1Ng==/
com.Nanji.StillAliveEscapeTheHouse-NsvGar5slrGsQsZ56niwxw==/lib/
arm64/libunity.so (BuildId: ea139315d8cd16da157f2bcb7bfdced5041cbee7)
2022/03/23 17:08:19.277 8259 10062 Error CRASH #11 pc
0000000000220918 /data/app/~~A0BSQ7uy010ZxpTmFNn1Ng==/
com.Nanji.StillAliveEscapeTheHouse-NsvGar5slrGsQsZ56niwxw==/lib/
arm64/libunity.so (BuildId: ea139315d8cd16da157f2bcb7bfdced5041cbee7)
2022/03/23 17:08:19.277 8259 10062 Error CRASH #12 pc
0000000000220764 /data/app/~~A0BSQ7uy010ZxpTmFNn1Ng==/
com.Nanji.StillAliveEscapeTheHouse-NsvGar5slrGsQsZ56niwxw==/lib/
arm64/libunity.so (BuildId: ea139315d8cd16da157f2bcb7bfdced5041cbee7)
2022/03/23 17:08:19.277 8259 10062 Error CRASH #13 pc
00000000002206d0 /data/app/~~A0BSQ7uy010ZxpTmFNn1Ng==/
com.Nanji.StillAliveEscapeTheHouse-NsvGar5slrGsQsZ56niwxw==/lib/
arm64/libunity.so (BuildId: ea139315d8cd16da157f2bcb7bfdced5041cbee7)
2022/03/23 17:08:19.277 8259 10062 Error CRASH #14 pc
0000000000277ffc /data/app/~~A0BSQ7uy010ZxpTmFNn1Ng==/
com.Nanji.StillAliveEscapeTheHouse-NsvGar5slrGsQsZ56niwxw==/lib/
arm64/libunity.so (BuildId: ea139315d8cd16da157f2bcb7bfdced5041cbee7)
2022/03/23 17:08:19.277 8259 10062 Error CRASH #15 pc
00000000000ed098 /apex/com.android.runtime/lib64/bionic/libc.so
(__pthread_start(void*)+64) (BuildId: 7c95cc0d17d92058007afa23409fd94e)
2022/03/23 17:08:19.277 8259 10062 Error CRASH #16 pc
000000000008cb10 /apex/com.android.runtime/lib64/bionic/libc.so
(__start_thread+64) (BuildId: 7c95cc0d17d92058007afa23409fd94e)
2022/03/23 17:08:19.569 8259 9973 Error CRASH other thread is trapped;
signum = 11
0001/01/01 00:00:00.000 -1 -1 Info --------- beginning of crash
2022/03/23 17:08:19.570 8259 9973 Error AndroidRuntime FATAL
EXCEPTION: UnityMain
2022/03/23 17:08:19.570 8259 9973 Error AndroidRuntime Process:
com.Nanji.StillAliveEscapeTheHouse, PID: 8259
2022/03/23 17:08:19.570 8259 9973 Error AndroidRuntime java.lang.Error: ***
*** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
2022/03/23 17:08:19.570 8259 9973 Error AndroidRuntime Version
'2019.4.10f1 (5311b3af6f69)', Build type 'Release', Scripting Backend
'il2cpp', CPU 'arm64-v8a'
2022/03/23 17:08:19.570 8259 9973 Error AndroidRuntime Build fingerprint:
'samsung/a22nstur/a22:11/RP1A.200720.012/A225FXXS3AVA6:user/releasekeys'
2022/03/23 17:08:19.570 8259 9973 Error AndroidRuntime Revision: '3'
2022/03/23 17:08:19.570 8259 9973 Error AndroidRuntime ABI: 'arm64'
2022/03/23 17:08:19.570 8259 9973 Error AndroidRuntime Timestamp:
2022-03-23 17:08:19+0300
2022/03/23 17:08:19.570 8259 9973 Error AndroidRuntime pid: 8259, tid:
10062, name: Loading.Preload >>> com.Nanji.StillAliveEscapeTheHouse
<<<
2022/03/23 17:08:19.570 8259 9973 Error AndroidRuntime uid: 10285
2022/03/23 17:08:19.570 8259 9973 Error AndroidRuntime signal 11
(SIGSEGV), code 2 (SEGV_ACCERR), fault addr 0x715d3d51a0
2022/03/23 17:08:19.570 8259 9973 Error AndroidRuntime x0
000000715d1d5160 x1 b4000070c1e1e350 x2 0000000000000007 x3
0000000000000000
2022/03/23 17:08:19.570 8259 9973 Error AndroidRuntime x4
0000000000000000 x5 0000000000000000 x6 0000000000000000 x7
000000715d1b8730
2022/03/23 17:08:19.570 8259 9973 Error AndroidRuntime x8
000000715d3d5160 x9 0000000000000018 x10 0000000000003238 x11
0000000000000008
2022/03/23 17:08:19.570 8259 9973 Error AndroidRuntime x12
000000003f800000 x13 0000000000000000 x14 000000000015c000 x15
00e8000000000000
2022/03/23 17:08:19.570 8259 9973 Error AndroidRuntime x16
000000715d1b55d8 x17 000000724c0477d0 x18 0000000000000010 x19
000000715d1e19c0
2022/03/23 17:08:19.570 8259 9973 Error AndroidRuntime x20
b4000070c1e1e350 x21 0000000000000007 x22 0000000000000007 x23
000000715d1d2806
2022/03/23 17:08:19.570 8259 9973 Error AndroidRuntime x24
0000000000000018 x25 0000000000003234 x26 0000000000003238 x27
ffffff6100000000
2022/03/23 17:08:19.570 8259 9973 Error AndroidRuntime x28
0000000000002a10 x29 0000000000000003
2022/03/23 17:08:19.570 8259 9973 Error AndroidRuntime sp
00000070ca21a330 lr 000000715c406498 pc 000000715c400b68
2022/03/23 17:08:19.570 8259 9973 Error AndroidRuntime
2022/03/23 17:08:19.570 8259 9973 Error AndroidRuntime backtrace:
2022/03/23 17:08:19.570 8259 9973 Error AndroidRuntime #00 pc
0000000000168b68 /data/app/~~A0BSQ7uy010ZxpTmFNn1Ng==/
com.Nanji.StillAliveEscapeTheHouse-NsvGar5slrGsQsZ56niwxw==/lib/
arm64/libunity.so (BuildId: ea139315d8cd16da157f2bcb7bfdced5041cbee7)
2022/03/23 17:08:19.570 8259 9973 Error AndroidRuntime #01 pc
000000000016e494 /data/app/~~A0BSQ7uy010ZxpTmFNn1Ng==/
com.Nanji.StillAliveEscapeTheHouse-NsvGar5slrGsQsZ56niwxw==/lib/
arm64/libunity.so (BuildId: ea139315d8cd16da157f2bcb7bfdced5041cbee7)
2022/03/23 17:08:19.570 8259 9973 Error AndroidRuntime #02 pc
000000000016e1f0 /data/app/~~A0BSQ7uy010ZxpTmFNn1Ng==/
com.Nanji.StillAliveEscapeTheHouse-NsvGar5slrGsQsZ56niwxw==/lib/
arm64/libunity.so (BuildId: ea139315d8cd16da157f2bcb7bfdced5041cbee7)
2022/03/23 17:08:19.570 8259 9973 Error AndroidRuntime #03 pc
000000000016823c /data/app/~~A0BSQ7uy010ZxpTmFNn1Ng==/
com.Nanji.StillAliveEscapeTheHouse-NsvGar5slrGsQsZ56niwxw==/lib/
arm64/libunity.so (BuildId: ea139315d8cd16da157f2bcb7bfdced5041cbee7)
2022/03/23 17:08:19.570 8259 9973 Error AndroidRuntime #04 pc
00000000001681f8 /data/app/~~A0BSQ7uy010ZxpTmFNn1Ng==/
com.Nanji.StillAliveEscapeTheHouse-NsvGar5slrGsQsZ56niwxw==/lib/
arm64/libunity.so (BuildId: ea139315d8cd16da157f2bcb7bfdced5041cbee7)
2022/03/23 17:08:19.570 8259 9973 Error AndroidRuntime #05 pc
0000000000448d60 /data/app/~~A0BSQ7uy010ZxpTmFNn1Ng==/
com.Nanji.StillAliveEscapeTheHouse-NsvGar5slrGsQsZ56niwxw==/lib/
arm64/libunity.so (BuildId: ea139315d8cd16da157f2bcb7bfdced5041cbee7)
2022/03/23 17:08:19.570 8259 9973 Error AndroidRuntime #06 pc
000000000045b9d4 /data/app/~~A0BSQ7uy010ZxpTmFNn1Ng==/
com.Nanji.StillAliveEscapeTheHouse-NsvGar5slrGsQsZ56niwxw==/lib/
arm64/libunity.so (BuildId: ea139315d8cd16da157f2bcb7bfdced5041cbee7)
2022/03/23 17:08:19.570 8259 9973 Error AndroidRuntime #07 pc
00000000002ecd88 /data/app/~~A0BSQ7uy010ZxpTmFNn1Ng==/
com.Nanji.StillAliveEscapeTheHouse-NsvGar5slrGsQsZ56niwxw==/lib/
arm64/libunity.so (BuildId: ea139315d8cd16da157f2bcb7bfdced5041cbee7)
2022/03/23 17:08:19.570 8259 9973 Error AndroidRuntime #08 pc
00000000002e4630 /data/app/~~A0BSQ7uy010ZxpTmFNn1Ng==/
com.Nanji.StillAliveEscapeTheHouse-NsvGar5slrGsQsZ56niwxw==/lib/
arm64/libunity.so (BuildId: ea139315d8cd16da157f2bcb7bfdced5041cbee7)
2022/03/23 17:08:19.570 8259 9973 Error AndroidRuntime #09 pc
00000000002e4c10 /data/app/~~A0BSQ7uy010ZxpTmFNn1Ng==/
com.Nanji.StillAliveEscapeTheHouse-NsvGar5slrGsQsZ56niwxw==/lib/
arm64/libunity.so (BuildId: ea139315d8cd16da157f2bcb7bfdced5041cbee7)
2022/03/23 17:08:19.570 8259 9973 Error AndroidRuntime #10 pc
000000000021efc4 /data/app/~~A0BSQ7uy010ZxpTmFNn1Ng==/
com.Nanji.StillAliveEscapeTheHouse-NsvGar5slrGsQsZ56niwxw==/lib/
arm64/libunity.so (BuildId: ea139315d8cd16da157f2bcb7bfdced5041cbee7)
2022/03/23 17:08:19.570 8259 9973 Error AndroidRuntime #11 pc
0000000000220918 /data/app/~~A0BSQ7uy010ZxpTmFNn1Ng==/
com.Nanji.StillAliveEscapeTheHouse-NsvGar5slrGsQsZ56niwxw==/lib/
arm64/libunity.so (BuildId: ea139315d8cd16da157f2bcb7bfdced5041cbee7)
2022/03/23 17:08:19.570 8259 9973 Error AndroidRuntime #12 pc
0000000000220764 /data/app/~~A0BSQ7uy010ZxpTmFNn1Ng==/
com.Nanji.StillAliveEscapeTheHouse-NsvGar5slrGsQsZ56niwxw==/lib/
arm64/libunity.so (BuildId: ea139315d8cd16da157f2bcb7bfdced5041cbee7)
2022/03/23 17:08:19.571 8259 9973 Error AndroidRuntime #13 pc
00000000002206d0 /data/app/~~A0BSQ7uy010ZxpTmFNn1Ng==/
com.Nanji.StillAliveEscapeTheHouse-NsvGar5slrGsQsZ56niwxw==/lib/
arm64/libunity.so (BuildId: ea139315d8cd16da157f2bcb7bfdced5041cbee7)
2022/03/23 17:08:19.571 8259 9973 Error AndroidRuntime #14 pc
0000000000277ffc /data/app/~~A0BSQ7uy010ZxpTmFNn1Ng==/
com.Nanji.StillAliveEscapeTheHouse-NsvGar5slrGsQsZ56niwxw==/lib/
arm64/libunity.so (BuildId: ea139315d8cd16da157f2bcb7bfdced5041cbee7)
2022/03/23 17:08:19.571 8259 9973 Error AndroidRuntime #15 pc
00000000000ed098 /apex/com.android.runtime/lib64/bionic/libc.so
(__pthread_start(void*)+64) (BuildId: 7c95cc0d17d92058007afa23409fd94e)
2022/03/23 17:08:19.571 8259 9973 Error AndroidRuntime #16 pc
000000000008cb10 /apex/com.android.runtime/lib64/bionic/libc.so
(__start_thread+64) (BuildId: 7c95cc0d17d92058007afa23409fd94e)
2022/03/23 17:08:19.571 8259 9973 Error AndroidRuntime
2022/03/23 17:08:19.571 8259 9973 Error AndroidRuntime at
libunity.0x168b68(Native Method)
2022/03/23 17:08:19.571 8259 9973 Error AndroidRuntime at
libunity.0x16e494(Native Method)
2022/03/23 17:08:19.571 8259 9973 Error AndroidRuntime at
libunity.0x16e1f0(Native Method)
2022/03/23 17:08:19.571 8259 9973 Error AndroidRuntime at
libunity.0x16823c(Native Method)
2022/03/23 17:08:19.571 8259 9973 Error AndroidRuntime at
libunity.0x1681f8(Native Method)
2022/03/23 17:08:19.571 8259 9973 Error AndroidRuntime at
libunity.0x448d60(Native Method)
2022/03/23 17:08:19.571 8259 9973 Error AndroidRuntime at
libunity.0x45b9d4(Native Method)
2022/03/23 17:08:19.571 8259 9973 Error AndroidRuntime at
libunity.0x2ecd88(Native Method)
2022/03/23 17:08:19.571 8259 9973 Error AndroidRuntime at
libunity.0x2e4630(Native Method)
2022/03/23 17:08:19.571 8259 9973 Error AndroidRuntime at
libunity.0x2e4c10(Native Method)
2022/03/23 17:08:19.571 8259 9973 Error AndroidRuntime at
libunity.0x21efc4(Native Method)
2022/03/23 17:08:19.571 8259 9973 Error AndroidRuntime at
libunity.0x220918(Native Method)
2022/03/23 17:08:19.571 8259 9973 Error AndroidRuntime at
libunity.0x220764(Native Method)
2022/03/23 17:08:19.571 8259 9973 Error AndroidRuntime at
libunity.0x2206d0(Native Method)
2022/03/23 17:08:19.571 8259 9973 Error AndroidRuntime at
libunity.0x277ffc(Native Method)
2022/03/23 17:08:19.571 8259 9973 Error AndroidRuntime at
libc.__pthread_start(void*)(__pthread_start:64)
2022/03/23 17:08:19.571 8259 9973 Error AndroidRuntime at
libc.__start_thread(__start_thread:64)
2022/03/23 17:08:19.640 8259 9973 Info Process Sending signal. PID: 8259
SIG: 9

@jkkfilmmaker You may need to do a bit of trial-and-error/divide-and-conqueror approach to troubleshooting. Start with a new/empty project and confirm it doesn’t crash. Then add your assets to this new project one at a time until you see the same crash. Also, when did this error start? I trust this isn’t the first time you’ve tested your game on an actual device in 1.5 years. If you can pinpoint when it started, you’ll want to see what assets or code you added around that time. If you are using source control (you should be) then you can revert to a previous build that doesn’t crash, and find the differences.

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